Counter-Strike 2

Counter-Strike 2

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Update: 15 Jan, 2016 @ 12:01am

Fixed an annoying camp-spot at the crash in "B-long".
Added more detail to "CT-spawn".
Added a fire to the crash at "T-spawn"
Changed the texture of the floor in "office" to carpet.
Changed the texture of the wall in A "long" to reduce visual noise.
Improved readability in the new area in "underpass", also adding a white paint to reduce visual noise.

Update: 13 Jan, 2016 @ 10:32pm

Added a new area to "underpass", also removing the old entrance at "ct-long" and moving it.
Changed the texture in "connector" to reduce visual noise.

Update: 12 Jan, 2016 @ 6:24am

Radar is now correctly positioned.

Update: 12 Jan, 2016 @ 2:38am

Added more detail to the Terrorist spawn.
Fixed a fading out object around the map.
Tweaked the nav-mesh for Bots.
Updated the minimap and made it more read-able for players.

Update: 11 Jan, 2016 @ 9:39am

Update: 11 Jan, 2016 @ 9:35am

Fixed the shadows on the ground at Bombsite A.
Connector is now more lit.
Added a radio in "hut" at B.
Added an enviroment sound to the map.
Added ambient sounds to many places.
Updated the radar.
Tweaked the nav-mesh for Bots.

Update: 10 Jan, 2016 @ 8:10pm

Middle "crates" has been removed and replaced with a much smoother movement-based pile.
Added more detail to Bombsite B, adding a security-hut. Also, removed one of the crates at "triple".
Added more detail to Bombsite A, such as a dug-up hole revealing a pipeline covered by planks.
Fixed couple of fading out objects around the map.
Adjusted the enviroment lighting and color-correction properties.

Update: 9 Jan, 2016 @ 5:50am

Fixed an illegal boost to the roof of the building on "short" at A. (Thanks, Banana Power)
Added detail to "office".
Lowered the crates on forklift at "ramp".
Replaced the garage door at "connector" with more detailed wall.
Tweaked the Bot nav-mesh.

Update: 8 Jan, 2016 @ 1:04am

Updated the nav-mesh, for Bots and the radar call outs.

Update: 7 Jan, 2016 @ 5:59pm

Updated the radar.