Natural Selection 2

Natural Selection 2

ns2_trimsiege
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Update: 9 Jan, 2016 @ 7:39pm

Fixed stuck points in water are of vents.

Update: 9 Jan, 2016 @ 7:17pm

Fixed invisible wall in siege room.
Rework vents from workshop to red room and generator.
Fixed one more cyst issue.

Update: 3 Jan, 2016 @ 7:27am

Fixed Spectate & Random temjoin points (was assigning to MArines only).

Update: 3 Jan, 2016 @ 7:19am

Updated ReadyRoom area from visual point of view.

Update: 2 Jan, 2016 @ 2:05pm

Fixed hole in siege room.
Fix for Cyst issue from HidesRoom to U-Stairs.
Half the HP ammount for backdoor (Service Junction).
Workers left some more crates (big one) in RedRoom, to make it easier for aliens.

Update: 2 Jan, 2016 @ 7:36am

Fixed issue with ns_gamerules (entity was placed twice in the map)
Fixed lights goes out in vents when power point is destroyed in same location ... vents should not be affected by power points.
Fixed lights on top of mineral ores, that mineral are properly lighted.
Added vent and proper occlusion between Red Room and Biodome.
Added occludsion for Ready Room location.

Update: 1 Jan, 2016 @ 1:30pm

Finished locations to hives room and siege room.
Added commander camera to smoooht commanding.

Begining of polishing for ready room.

BTW: ... map design is almost done :)

Update: 1 Jan, 2016 @ 6:49am

Finalized hive location design and props.
Added occlusion to vent from hives to U-Stairs.

Update: 31 Dec, 2015 @ 11:02am

Mod and Map name changed.
Final decission about project goal.

Edit:
- Working on Hives Room (last unfinished section of the map)
- Added few obstacles and occlusion geometry, which fix a lot of issues with lights