Space Engineers

Space Engineers

Ladder (climbable + use tools/weapons/interactibles on it!)
Showing 31-40 of 44 entries
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Update: 1 Jul, 2016 @ 4:43pm

(see next update)

Update: 27 Apr, 2016 @ 6:51am

- Added RelativeControls in the config which sets if the ladder controls are relative to camera.
- Fixed client side prediction not using the fixed mounting math and would still eventually let go.

Update: 24 Apr, 2016 @ 8:04pm

- Fixed character letting go when climbing down while hitting something with their chest-collision-sphere (as it made the character assume it's 'standing').
- Tweaked mounting positioning as it sometimes was letting go because the character was moved out of the detection box, now it's clamped to block's height.
- Tweaked detection box, added 6mm on the height to avoid some inaccuracy issues.

Update: 14 Apr, 2016 @ 6:12pm

- Replaced "onladderworlds" setting with per-world variables.
- Fixed retractable ladders being airtight when closed.
- Fixed dynamic UseModelIntersection not setting to false when swapping
between ladders.
- Increased the ladder retract/extend speed to match up better with the
sound.

Update: 14 Apr, 2016 @ 4:21pm

- Set UseModelIntersection=false on all blocks but added dynamically
setting UseModelIntersection to true when holding a ladder block in
cubebuilder.
- Adjusted the collision mesh on all the ladder blocks to avoid
selection tripping when you do select it with UseModelIntersection=true.
- Fixed sidestepping on ladder making too fast step sounds.
- Added init checking on unload in case it unloads without initializing.

Update: 8 Apr, 2016 @ 12:14am

- Added server-side character movement support.
- Changed climbing speed to be determined by the character's stats,
half-running speed for climbing, full force*mass for jumping.
- Ladder step sounds are also sent by the serer now instead of P2P.
- Added clientside prediction setting for the config, turning it off
will essentially wait for the server to move you.
- Changed the internal input class, input settings were reset (changed
the setting name) and the secondary input is now default to "g.x". Please reconfigure
your settings if you had any custom ones.
- Sprint affects (apart from climbing) the side movement as well as the
return side movement.

Update: 25 Mar, 2016 @ 3:30am

- Changed how you control ladder climbing, now you can use the movement keys/gamepad controls.
- Changed how you grab on to ladders, you need to press the USE key now (or hold it if you're moving or something).
- Reset tutorial to acomodate the new movement scheme.
- Added the ability to grab the ladder from chest-level to feet-level, this will allow you to grab on to higher ladders.
- Added a retractable ladder (3x5x1 small/1x1x1 large) and 3x1x1 smallship ladder segment.
- Added client side config file.
- Added ladder step sounds.
- Reduced the speed from 200 to 120 but you can still use sprint to go up to 200 again.
- Slightly tweaked the original ladder model.

Update: 17 Mar, 2016 @ 2:15pm

- Fixed for refactoring in v01.126

Update: 4 Mar, 2016 @ 4:58am

- Fixed having the jump animation if you enter a cockpit/seat while on the ladder.

Update: 14 Jan, 2016 @ 10:22pm

- Fixed an insignificant error after respawning or exiting a cockpit.