Unturned

Unturned

New Ronfella 2 - Pandora's Wrath [1.9]
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Update: 22 Jan, 2016 @ 7:14am

- Started to work on the roads
- Tweaked again loot tables
- Worked on bugged buildings

Update: 21 Jan, 2016 @ 5:32am

- Added more details and loot in Green City
- Reduced, by a lot, the numbers of the trees to increase performance
- Added loot everywhere (mostly supplies)
- Deleted many bugged buildings
- Added new secret places
- Added few empty houses and shed to help players

Update: 20 Jan, 2016 @ 6:26am

Update: 19 Jan, 2016 @ 4:50pm

- Added zombies and loot in nearly all locations
- Added few zombies and loots in megaton, as asked to me, but only in the small military area !
- Added details, zombies and loot to the new 2 secrets area (not marked on the map)
- Added zombies and loot in Green City
- Fixed the spawn bugs in SGRA !

Update: 19 Jan, 2016 @ 1:29pm

Update: 19 Jan, 2016 @ 8:53am

- Almost done SGRA location
- Still a problem with vehicles and zombies spawn at SGRA
- Started to add details and loot spawn at Green City (Skyscrapper are fully explorable !)
- Deleted a location to become a secret location !
- Deleted "Not done city" for story line purpose, wll become a destroyed town.

Update: 19 Jan, 2016 @ 8:44am

Update: 18 Jan, 2016 @ 10:28am

-Tweaked the loot table (took me all day).
-Added few details to Green City.
-Updated the zombies and loot spawn at "?" location (Need to balance zombies loot table and some zombies are buggy, getting through walls, falling through floors and disapearing).
-Renamed "?" location to "GSRA" (Government Secret Research Area).
-Added some new military vehicles at GSRA location (some are bugged too, they spawn under the floor).
-Removed the bugged Gun mod, no more "can't pick up weapon" bug !

Update: 18 Jan, 2016 @ 7:49am

Update: 17 Jan, 2016 @ 10:45am

Added details to the "?" location (Soon to be renamed as the " SGRA " : Secret Government Research Area).
Deleted the bugged mall.
Added few skyscraper (empty atm).
Added a small park in green city (not done).
Added zombies, items and spawn point at the "?" location (still pretty empty, working on it).