Cities: Skylines

Cities: Skylines

Rush Hour II
Showing 51-58 of 58 entries
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Update: 30 Jan, 2016 @ 7:13am

What's new
  • Same as above, minus a few fixes.

Update: 27 Jan, 2016 @ 3:30pm

What's new
  • New date/time bar on the bottom panel. Cosmetic for now!
  • Reduced demand for commercial goods.

Update: 25 Jan, 2016 @ 3:39pm

What's new
  • Random events!

Update: 24 Jan, 2016 @ 2:11am

Fixes
  • Quick fix for people having problems with commercial abandonment. I'll look into this problem soon, but this should do for now.

Update: 23 Jan, 2016 @ 3:08pm

Fixes
  • I didn't listen to my last comment and pushed yet more debug code. Sorry again.

Update: 23 Jan, 2016 @ 2:55pm

Fixes
  • Fixed up commercial problems from when I accidentally pushed debug code. Sorry.

Note to self: Don't push debug code.

Update: 22 Jan, 2016 @ 3:29pm

Fixes
  • Fix for problems building up in Commercial buildings over time. Could have been bad news for your city.
  • No more options that aren't actually there.

Update: 21 Jan, 2016 @ 1:55pm

Initial publish