Garry's Mod

Garry's Mod

Star Wars Vehicles: Episode 2
Showing 11-20 of 24 entries
< 1  2  3 >
Update: 20 Mar, 2016 @ 12:19pm

Sentinel:
  • Fixed error on destruction

Lambda:
  • Added new engine effects

Acclamator, Munificent:
  • Fixed ships not being healed when within radius

Update: 10 Mar, 2016 @ 1:22pm

Star Destroyer, Republic Cruiser:
  • Fixed weapons being removed by GMod's stupid "crazy physics" system

Update: 10 Mar, 2016 @ 1:10pm

Ignore this update. I screwed up.

Update: 7 Mar, 2016 @ 11:47am

Lambda, Consular, Blockade Runner:
  • Fixed only one passenger being accessible

Update: 4 Mar, 2016 @ 2:06pm

General:
  • Added Bloodfin Speeder
  • Added Consular-class Cruiser
  • Fixed bugs and errors

Update: 23 Feb, 2016 @ 2:06pm

General:
  • Fixed problems caused by GMod Update
  • Moved Blockade Runner, Lambda, LAAT, Sentinel here from Episode 1

The vehicles have been moved over due to addon size issues (Without moving them I would not have been able to update this pack)

Update: 13 Feb, 2016 @ 12:06pm

General:
- Updated to be compatible with latest Episode 1.

Update: 12 Feb, 2016 @ 12:58pm

Capital Ship Update

This update contains two "Capital" ships for both the Republic and CIS
These vehicles have ship bays. When in the bay or close to the ships, you will
be healed and if the Capital ship should jump to lightspeed, you'll be taken with it.


General:
- Added Acclamator
- Added Munificent

Update: 31 Jan, 2016 @ 3:03pm

General:
- Removed Episode 1 "subscribed" check

Star Destroyer:
- Fixed hull display

Update: 31 Jan, 2016 @ 9:52am

General:
- Added Star Destroyer
- Added XJ-6 Speeder
- Added Delta-7
- Moved Snowspeeder to here.
- Moved Storm IV to here
- Moved Geonosis Fighter to here
- Moved STAP here

Snow Speeder:
- New model
- New engine sound

STAP:
- Added new engine sound