Arma 3
[CO32] Evolution Vietnam (Da Krong)
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Update: 17 Jul, 2016 @ 7:03am

Update: 17 Jul, 2016 @ 4:33am

added Zeus for adminlogged / removed revive until BIS fix it with Apex.

Update: 19 Jun, 2016 @ 6:43am

Update: 30 May, 2016 @ 4:16am

Update: 29 May, 2016 @ 4:38am

Update: 28 May, 2016 @ 5:17am

Update: 28 May, 2016 @ 1:42am

removed faulty module to improve performance

Update: 24 May, 2016 @ 6:17am

Updated for Unsung (bravo version)

Update: 5 Feb, 2016 @ 2:28am

- edited param 6 default to enable the non EWDB functions like weapon saving - apologies for leaving that on in the published version here!
- hopefully fixed MP respawn at reconHQ - will test this weekend

Update: 4 Feb, 2016 @ 6:00am

Change log:

- fixed numerous error messages in T/U menu
- fixed broken save/load gear actions - this is now parameter controlled (so on EW server we use value 1, public hosts use default value 0)
- fixed broken HALO action
- moved suppressors to MAJOR and above
- fixed dynamic weather movement
- added default BIS revive function (thanks kbbw)
- fixed EWDB-related error messages (as we now use a parameter to activate our private server system)
- fixed broken radio tower - you can now complete the mission right to the end - we did this last saturday
- increased default artillery costs (to deter noobs spamming arty)
- fixed logistics items so you can move and transport staticweapons
- improved obstacle generation so you can fortify your position with sandbags
- temporary - removed excessive truck spawning
- fixed support menu ammo box and illumination
- POWs need not be transported by default now (As they were not fully behaving correctly)
- improved era/look of POW camp
- fixed base raiders
- improved base defences (more to come)

KNOWN BUGS:

- need to fix broken recon HQ respawn vehicle - use MHQ for now
- occasional server crashes noticed intermittently - caused by an "out of memory" error popup on the server - this is quite rare, and we're trying to figure out what is causing it.
- side missions need revision (I'm waiting for unsung bravo)
- support menu needs revision (I'm waiting for unsung bravo)
- enemy units are all NVA (to avoid Crashes caused by VC if an ACE-using player joins the server - fixed in bravo)
- virtual arsenal - this is WIP by kbbw andwill be activated by parameter
- minefields - stock mines are way too strong - we will change these in bravo to our better traps