XCOM 2
Evac All
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Update: 14 May, 2017 @ 8:41pm

Added support for LW2 1.3 custom evac animations. Still compatible with non-LW2 and LW2 1.2 or earlier.

Update: 10 Feb, 2017 @ 8:13pm

* Add better support for LW2 and other mods. EvacAll ability will now be added to any character with the Evac ability instead of a fixed list of supported types.

* Removed old legacy implementation (pre Alien Hunters).

Update: 15 Aug, 2016 @ 9:03pm

Fix for a problem where EvacAll would not appear after a mission was restarted with the Restart Mission menu option.

New configuration entry added that allows better inter-mod compatibility. Now mods that introduce new controllable character types (e.g. new kinds of VIPs) can grant these characters the evac all ability by adding the template name to the list of supported character types.

Update: 7 Jul, 2016 @ 9:28pm

Fix the bug in Neutralize Target missions causing the VIP to be killed if the soldier carrying the VIP is extracted on the last action of the mission.

Update: 7 Jul, 2016 @ 9:06pm

Revert previous change - the updated map can't be put in the main mod because it'll break anyone who doesn't have the new DLC.

Update: 7 Jul, 2016 @ 9:00pm

Fix for the neutralize target bug introduced with Shen's Last Gift.

Update: 13 Mar, 2016 @ 2:55pm

Attempted fix for mac/linux since previous update.

Update: 12 Mar, 2016 @ 4:53pm

Fix bug with zip mode animations.
Fix typo in french translation.

Update: 24 Feb, 2016 @ 10:12am

Update: 14 Feb, 2016 @ 9:43pm