XCOM 2
ADVENT Commander
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Update: 30 Mar, 2016 @ 2:08pm

Update: 28 Mar, 2016 @ 2:08pm

-Added Rayman!'s Call Reinforcements ability.

Update: 24 Mar, 2016 @ 1:25am

**BIG UPDATE**

Stat Changes:
-Reduced HP by 1
-Reduced Armor by 1
-Reduced Defense by 5
-Reduced Dodge Rating
-Reduced Innate Crit Chance by 5
-Reduced Aim by 5
-Reduced Base Damage and Grenade Damage by 1
-Increased Will by 25

Visual Changes:
-Darkened the blue part of the armor.
**Replaced the viper rifle with a retextured version of the Advent Mag Rifle with recolored projectiles and a new firing animation.
**Replaced Frag Grenade with Plasma Grenade

-Gameplay Changes:
**Removed Mark Target
*****Added Commander's Mark(+10 Aim +10 Crit +50% Damage to allied advent units shooting at the marked target.
5 turn cooldown
costs 1 action point but consumes all action points

AI Changes:
-Commander will always mark a target on its first action.
-Commander will now use Energy Shield(Was not working on previous version)

Update: 15 Feb, 2016 @ 2:06am

-Fixed crash when viewing an Advent Commander mission with the Shadow Chamber built.

Update: 9 Feb, 2016 @ 6:55pm