Counter-Strike 2

Counter-Strike 2

Jb_Avery_Alpha_V4
Showing 1-4 of 4 entries
Update: 16 Feb, 2016 @ 3:00pm

Patch notes 17/02/16.

Gameplay
-Moved the vent cell from beind the staircase to another cell making it easier for CT's to guard the vent.
-Added a jump for T's to be able to get to armory easier.
-Added a door to the office above armory for some lines of sight harder to get at.
-Fixed so that only 1 Terrorist spawn in gun cell.
-Fixed to that the football would not escape the field.

Appearance
-Switched out the car by vent for a forklift to go along with the theme of the map.
-Added more images to fill empty walls.
-Fixed some texture glitches even further.
-Improved placement on some of the props around the map.

Miscellaneous fixes
-Moved a billboard slightly.
-Switched out the code of the master secret and moved the numbers to new locations.
-Fixed another glitch in Speedjump.
-Added some more props.


Thanks for the alpha testing guys! We will be moving on to the beta roadmap now and more updates will come here on the workshop page. So stay tuned.

There is not an official date of when it will be released but when we do have a deadline here is where you will see it first.

Update: 14 Feb, 2016 @ 11:55am

Patchnotes 14/02/16

Map fixes

-fixed a glitch where you could still get out of the map and up on certain roofs without using secrets.
-fixed music in disco being very very low volume + switched out some songs.
-improved placement of some buttons making it easier to use.
-improved lighting in some areas
-added signs for medic, bowling, talent and other areas of the map.
-fixed some issues with secrets based on player feedback.
-fixed so that vent cells now have an ladder in the cell portion of the vent, + added sound when you attempt to break it and increased damage needed.
-improved placement of the buttons for opening cells and making you able to shoot the buttons to open the cells.
-added new credits wall including crucial members that helped with the map.
-added a sign to SpeedJump.
-removed the AIK logo from the line due to server arguments. (lol)
-fixed some texture glitches.
-fixed so that when you fall down in speedjump you now actually die for real this time.
-fixed so that you can’t see out of “shoot ‘em up”
-improved secrets a little further ;)

Thanks to Publiclir for hosting the alpha test live on their server.
Visit us here :188.126.95.211:27015

Update: 10 Feb, 2016 @ 3:03pm

Fixed various bugs.

- Getting onto armory roof by sliding into your DM's like ~

- Getting out of the map and dying.

- Not dying when hiting the floor in courserun.

- Fixed music not playing in disco (low volume still will be fixed soon)

- Fix an issue where you could get out of the map onto the roof behind football.



Update: 10 Feb, 2016 @ 7:16am

Various performance and bug fixes.


Fixed a bug.

Improved performance.

Made the map playable.