XCOM 2
EU Aim Rolls
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Update: 19 Feb, 2017 @ 1:42pm

- Added fix for aim assist affecting rolls when it is not supposed to (Now if aim assist detects an empty config for the difficulty, it will no longer clamp the value or check against it)
- Some cleanup on event listener object for showing hit chances.
- Added dialog box to remind users to update config when mod is updated, also warn LW2 users who forgot to change the config to its appropriate parameters.
- Added ini comments to remind what is changed for LW2

Update: 13 Feb, 2017 @ 8:34pm

- Added option to prevent guarantee hits from becoming dodge due to LW2 graze band's side effect
- Made SHOW CHANCES show the actual hit chances after clamping if it is different from the UI values (Happens in LW2)
- Added required config for LW2 (needs to be uncommented manually)
- Added option to revert 100% bypass dodge mechanic introduced in one of the patch
- Removed chances showing on non unit targets (which are supposed to be guarantee hits)
- Removed aim assist messges on indirect hits (which gives you a spoiler of the enemy is about to use a grenade)

Update: 28 Jan, 2017 @ 2:13am

- Made most features work even without EU aim rolls calculation enabled.

Update: 19 Nov, 2016 @ 7:53pm

- Fixed a bug with perfect information showing 1% of its actual dodge chance
- Abilities that are used multiple times in succession (such as kill zone/guardian) no longer has their chances in perfect information appear all at once, but will appear only for the current target it is shooting at. (Faceoff will still show all targets at once, as it's a single ability trigger)

Update: 23 Aug, 2016 @ 7:32pm

- Added Gambler's Fallacy Rolls (optional), configurable in INI
- Fixed aim assist using the wrong rolls

Update: 31 Jul, 2016 @ 11:35am

- Added option to ignore unactivated enemies dodge
- Removed redundant calculation for hit chance

Update: 16 May, 2016 @ 9:51pm

- Added height advantage tweaks
- Added support for undodgable weapons introduced in Alien Hunters
- Added option to allow crits in concealment ambushes

Update: 29 Apr, 2016 @ 11:25pm

- Added squadsight tweaks

Update: 18 Apr, 2016 @ 11:21pm

- Fixed perfect information showing aim assist even when it has no effect.
- Show rolls now respect show allies only setting.

Update: 7 Apr, 2016 @ 11:04pm

- Added option for perfect information to show only XCOM Shots.
- Added option to add opportunist abilities (Overwatch has no aim penalty, does not automatically allow crit as cool under pressure already does that, so just make the cool under pressure effect a opportunist effect to enjoy both)

Dev Note: With these special features and ability to toggle on/off for all features, I am intending to make this mod a 'bridge' to allow functionality that requires overriding X2AbilityToHitCalc_StandardAim, with the ability to read other mods through the XComModOptions class, you are able to read whether other mods are active and using ini of the same file name and header as the inis this mod is using, you are able to add more values into the array through your own mod, effectively 'communicating' between 2 mods to implement those features. So if you have any feature you want to implement but cannot because it will override the same class and cause incompabilities, tell me and I can either give a solution that avoids overrides or implement the feature into this mod and expose the access through inis/EventTriggers