XCOM 2
Gotcha (Flank Preview Evolved)
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Update: 11 Mar, 2016 @ 4:51pm

Gotcha expands on XCOM 2's Line Of Sight indicator, adding the ability to anticipate if a move will flank an enemy, if they are visible through squadsight, and when mission objectives will be in view to either hack or shoot at.


Latest Update
  • New Feature: Units spotted via Battle Scanners or Scanning Protocol should now display line of sight icons.
  • Fixed the line of sight icons flickering when quickly moving the mouse.
  • Fixed a vanilla game bug where dark VIPs were using the wrong indicator arrow icon, the friendly VIP icon (blue bust with XCOM logo), instead of the appropriate dark VIP icon (red alien bust). This is so we can use our own custom icons for spotted and squadsight status against a dark VIP. Happy assassinations, everyone!
  • Line of sight icons are now temporarily suppressed when the over the shoulder camera is active, since they are not representative of the unit's current location.
  • Turned down the suck on predictions involving peek flanking. This should resolve a few instances where the wrong icon was shown.


Compatability & Troubleshooting
  • This mod overrides the class UIUnitFlagManager, and so will conflict with any other mod that overrides the same class. Note that this is a different class than UIUnitFlag, and so it does NOT currently conflict with mods like Numeric Health Display.
  • If you're having trouble with the mod, the most likely culprit is a bad config. Bountygiver has an excellent (and short) guide on resolving these types of problems.

Feedback is always appreciated!

Update: 6 Mar, 2016 @ 3:52am

*** I broke squadsight when the latest update was pushed. Oops. Also fixed.

Update: 6 Mar, 2016 @ 2:33am

*** Workshop broke the mod when the last update was pushed. Fixed.

Update: 6 Mar, 2016 @ 1:07am


Gotcha expands on the game's Line Of Sight indicator, adding the ability to anticipate if a move will flank an enemy, if they are visible through

squadsight, and when most mission objectives will be in view.


==Latest Update==
-More objective indicators supported! You should now see indicators appear when moving in range of a hackable objective, or a destructible one (new icon

style). We think we managed to get most of them, with the exception of dark VIP objectives (for now, because bugs). Let us know if we missed anything.
-BadWolf tackled the huge task of refactoring much of the scripts (for our sanity, players shouldn't see a difference)


==Compatability & Troubleshooting===
-This mod overrides the class UIUnitFlagManager, and so will conflict with any other mod that overrides the same class. Note that this is a different

class than UIUnitFlag, and so it does NOT currently conflict with mods like Numeric Health Display.
-If you're having trouble with the mod, the most likely culprit is a bad config. Bountygiver has an excellent (and short) guide on resolving these types

of problems: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=625230005


Feedback is always appreciated!

Update: 3 Mar, 2016 @ 4:46pm

==Latest Update==
-Name change! We're expanding the mod's features, so now Flank Preview is called Gotcha. (Don't worry, internally it's still called Flank Preview. Your saved games are safe.)
-New feature: Squadsight! When moving a soldier with the squadsight ability (eg: Sharpshooters), if an enemy is outside of their normal vision you will instead see two new icons which indicate either line of sight (red diamond) or a flanking position (yellow half-diamond).
-New feature: Destructible Objective Indicator! The location arrow for destructible objectives (eg: Alien Transmitter) will now change when previewing a move that puts it in sight. It does not have it's own art for squadsight (yet), so the diamond indicators will be an interim solution.
-Bugfixes & optimization of the existing flanking algorithm.


==Upcoming Features==
-Now that we know how to manipulate the objective arrows, we hope to offer indicators for when hackable mission objectives are in range and sight of a Specialist.


==Compatability===
-This mod overrides the class UIUnitFlagManager, and so will conflict with any other mod that overrides the same class.


==Thanks==
A big shout out to Mrs. BadWolf, who came up with the new name, logo, and artwork! Let her know what you think of the new logo in the comments. Other feedback is also always appreciated! We hope everyone likes the new additions.

Update: 25 Feb, 2016 @ 2:52am

Update: 25 Feb, 2016 @ 2:23am

Update: 24 Feb, 2016 @ 2:52pm

Update: 24 Feb, 2016 @ 2:23am

Update: 24 Feb, 2016 @ 2:06am