Garry's Mod

Garry's Mod

[CW 2.0] DD MK18
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Update: 21 Jul, 2016 @ 1:18pm

- Added support for the CW 2.0 - Cases mod
(To spawn the weapon case, go to the "Entities" tab and then click on the "TheRambotnic09's Cases" category)
- Fixed a little typo on the "mk18_attachments.lua" file
- Increased recoil by 2%

Update: 19 Jul, 2016 @ 2:40pm

- Replaced EMAG with a PMAG Gen M3 model (it has a 36-round capacity)
- Added Sturdy Stock and Heavy Stock
- Added Bipod as a default attachment (stolen from Knife Kitty's HK416 :P)
- Added a fixed version of the Trijicon ACOG Scope as a default attachment (Includes a backup sight, double tap "E" to use it)-Added world model for Troy Battle Sights, PMAG, Quad-Stack Mag, Sturdy Stock and Heavy Stock attachments (I could've added world models for every attachment, but SWEP Construction Kit is fucking retarded, and the weapon model is invisible in third person when using it)
- Added Futuristic.O! (Sci-Fi) texture for the PMAG, Quad-Stack Mag and Sturdy Stock attachments (Thanks to Niggarto el Negro)
- Added attachment dependency for DBAL/A2 Laser (Now it can only be used when the Sci-Fi skin is active)
(The reason why I did this, is because shotgundiplomat1993 didn't like the idea of the Sci-Fi Suppressor being the only attachment that can be unlocked with the Sci-Fi skin. I wanted to make the Holographic Sight to be restricted, but Niggarto didn't like the idea, so I did that to the DBAL laser, since it looks very Sci-Fi-ish)
- Added an extra piece of code on the "IndividualThink()" function, that decreases the movement scale when aiming. Now, the character won't move the gun too much when walking while aiming
- Added "util.PrecacheModel" function. Now, the gun will pre-load when creating/joining a game and thus, reducing it's load time when spawning the weapon for the first time
- Removed attachment restrictions on the Burris Backup Reflex Sight (Now it's only restricted when using the MicroT1, Holographic Sight and Trijicon ACOG Scope)
- Decreased damage by 3%
- Decreased recoil by 4%
- Decreased mobility by 3%
- Decreased spread per shot by 2%
- Increased spread cooldown by 3%

Update: 4 Jul, 2016 @ 6:39am

-Toned down Troy Battle Sight's texture from gray to black so it matches the gun's texture, and you can change the reticle's color now (Thanks to Niggarto el Negro)
-Fixed shell ejection
-Re-added EMAG Magazine (increases magazine's size to 40 rounds)

Update: 28 Jun, 2016 @ 10:02am

-Decreased hip spread by 2%
-Added Tasco Red Dot Reflex Sight
-Added Troy Battle Sights

Update: 30 May, 2016 @ 12:12pm

-Decreased FOV per shot
-Fixed SWEP.M203OffsetCycle_Draw
-Fixed Holographic Sight not showing the fancy moving parts when aiming at a target
-Added backup sights for the ELCAN Specter M145 (double tap your "use key" to use the backup sights)

Update: 22 May, 2016 @ 3:41pm

-Fixed textures on White Snow's C-More Sight by removing the "function SWEP:RenderTargetFunc()" code
-Fixed SWEP.ForeGripOffsetCycle_Draw (Now the bolt pull animation will correctly play when deploying the weapon with an active foregrip attachment)
-Added the Tritium Sights and Sci-Fi Skin into a single Lua file ("mk18_attachments.lua")

Update: 9 May, 2016 @ 2:28pm

-Fixed attachment positions, as well as aim positions for some of them
-Improved select and kill icons
-Removed unused E-MAG (40 round magazine) .SMD file
-Renamed the weapon's model file to: v_cw2_mk18.mdl

Update: 7 May, 2016 @ 10:59am

-Added Tritium Sights (Thanks to Niggarto el Negro)
-Fixed smoothing error (Thanks to Niggarto el Negro)
-Fixed sprinting position
-Removed bodygrouped ironsight when using a sight attachment

Update: 1 May, 2016 @ 12:45pm

-Removed SWEP.ForegripOverride = true (it was causing some issues with the foregrip and M203 attachments for some reason)
-Changed the skin's lua file names
-Added new spawn menu icon
-Added Quad Stack (60 round) magazine
-Added Schmidt & Bender 12x Scope
-Fixed Sci-Fi skin's description color being POSITIVE (green) instead of COSMETIC (blue)
-Fixed aim position for some sights (AGAIN)

Update: 3 Apr, 2016 @ 10:33am

-Fixed ironsight aim position
-Fixed M203's hand position
-Decreased rate of fire (800 to 750)
-Removed 3-Round Burst fire mode