Counter-Strike 2

Counter-Strike 2

**Probably Broken** Rising (Co-Op)
Showing 1-6 of 6 entries
Update: 3 Mar, 2016 @ 2:28pm

- Added an extra bot to the first army camp
- Added some rocks
- Buffed AC130 health from 1500 to 2500
- Reduced AC130 refire interval from 25 seconds to 20 seconds
- Made the humvees slightly more stable

Update: 28 Feb, 2016 @ 12:23pm

Fixed player clipping

Update: 28 Feb, 2016 @ 10:32am

- Added a shake effect to the plane section
- Made the Humvees a bit better at handling inclines (i think)

- Accidentally removed all player and npc clipping volumes

Update: 27 Feb, 2016 @ 9:53pm

Fade now triggers for all players instead of just the activator
Fixed an issue with a displacement that was elevated too high in the driving section


Cloud and shake effects will be added to the plane section sometime this week

Update: 27 Feb, 2016 @ 7:56pm

Changed AC130 refire interval from 30 to 25
Changed AC130 bot spawn interval from 70 to 75
Reduced amount of bots in the section after the subway
Reduced amount of bots in the section from the bridge to before the AC130
Reduced amount of bots in the second army camp
Reduced amount of bots in the first army camp
Added additional cover to the section after the gas station
Reduced amount of bots that spawn in the gas station
Fixed a missing model in the vehicle section
Added a slow-mo effect to the final jump at the end of the map
Smoothed out some of the displacements in the driving section of the map
Increased the slow-mo time for the bridge
Fixed players not respawning(?)

This was a quick update to reduce the excessive amount of bots at some sections in this map. Next update (sometime this week) will add moving clouds and screen shake to the plane intro

Update: 27 Feb, 2016 @ 4:42pm