Insurgency

Insurgency

Army of Five mod v1.4 (Feb 2020)
Showing 1-10 of 16 entries
< 1  2 >
Update: 19 Feb, 2020 @ 2:19am

v1.4

Maps
- Added station_aof.
- Added dedust1p2_aof.
- Added arcate_aof.
- Replaced winter_rescuefix with winter_rescue_ws.
- Replaced gizab_b1_coop with gizab_aof.
31 supported maps total.

Minor changes and fixes
- Fixed an issue where players would get permanently stuck in a blockzone (most notable on badlands_b1).
- Potentially fixed an issue where the map wouldn't end during the finale (even when bots = 0 and timer is at 0:00).
- Fixed the "Array index out-of-bounds" error that often appears in the server log files.
- Dropped the "-maxplayers 48" requirement (24 or above should work fine; 32 is the default).
- Whitelisted several custom plugins per user request.

Update: 27 Dec, 2019 @ 9:18am

v1.3d

Maps
- Replaced dusty_anguish_coopv1_1 with dusty_anguish_coopvfix (by Lua)
- Replaced jack_hammer_coopv1_2 with jack_hammer_coopvfix (by Lua)
- Replaced winter_rescue_ws with winter_rescuefix (by Lua)
- Added point_blank fix (cpsetup no longer crashes server), taken from here (by Lua)
- Added map overview for prophet_coop, taken from bilibili tactical maps (by Sakey).
All 28 maps should work fine now.

Marksman
- The MK4 scope is now equipped by default.

Minor changes and fixes
- Suppressed some of the annoying chat messages ("Server cvar blabla changed").

Update: 25 Sep, 2017 @ 10:43am

v1.3c

General
- Implemented a different fix for the issue where no bots spawn at all sometimes.
- Objectives take slightly longer to capture now (it's too fast in v1.3b).

Scavenger
- When under very heavy fire (especially from multiple enemies), Scavenger will now take reduced damage. It is a subtle change that shouldn't affect most of the gameplay. However, being in a tough unlucky situation should now be simply bad rather than completely fatal for this class.

Bots
- Dropped SKS (with the 2x aimpoint) is now much more accurate.

Minor
- On round start, the game additionally displays the round number in the chat.

Update: 21 Aug, 2017 @ 10:45am

v1.3b

General
- (Most likely) fixed the issue where no bots were spawning at all sometimes.
- Increased objective capture speed.
- Minor improvements.

Improved player models/skins
- Created special logos for every class, added them to the player skins and the loadout menu.
- Added a shell belt for Breacher, made Grenadier look brutal again etc.
- Minor color/skin/model changes for all classes.

Update: 5 Aug, 2017 @ 12:05pm

v1.3a

General
- Removed flashlights (except for the shotgunner bot) as they've become annoyingly more visible.
- Current difficulty will now be displayed to you if you join mid-game.

Maps
- bunker busting: improved player spawn locations a bit, fixed a resupply area etc.

Breacher
- BR99: added optional semi-firing mode as per user request.

Grenadier
- M79: a lot more ammo since some players managed to run out of it.

Update: 31 Jul, 2017 @ 11:45am

v1.3

General
- Fixed all issues with the custom models that were broken by the October 2016 game update.
- All AoF-supported custom maps are now distributed via Steam Workshop (ditching the FastDL).
- Better color coding for custom [AoF] chat messages.

Maps
- point_blank: now supported by Army of Five.
- congress_coop: now supported by Army of Five.
- embassy_coop: the finale now traps you in the area, good luck surviving this!
- bunker busting: the gameplay here should be somewhat less broken now. Should.
- gizab: the finale should be a little more fair now.
- A lot of minor fixes and improvements around existing maps (better blockzones and bot spawns etc).

Breacher
- BR99: the model was redone from scratch, enjoy the proper looks.
- BR99: decreased the firing rate by mere 2%. Hey, it still rocks, no worries.

Rifleman
- Receive less godmode from shooting Heavies, but more from shooting normal bots (overall same).
- Decreased godmode duration by 5%.

Scavenger
- Current health is now being displayed on the screen for this class only.
- Using melee now provides +4 HP per kill (+8 if it's a Heavy bot). It's not much indeed, but it was implemented to improve Scavenger's survivability on Brutal with lots of bots around.
- When dropped, bot weapons now disappear if they had 0 ammo in them. This actually helps a lot.
- Scavenged M590 now deals more damage to enemy Heavies. Aim for the head/chest though.

Marksman
- M39: slightly increased firing rate.
- M39: fixed/improved ironsights. They're cool now. And you start with them now (no scope by default).
- M39: The bug with the delayed firing sound when spectating a Marksman still can't be fixed. Sorry.

Grenadier
- M79: slightly increased reloading speed.
- M79: improved texturing.

Minor changes and fixes
- Improved the German localization, thanks Paaatreeeck.
- Human and bot classes now properly use the updated stock models.
- For the third time now, non-scavenger humans are further less affected by Scavenger's flashbangs.
- On every map, dead players will mostly respawn closer to those who completed the objective.
- Finally found a way to make offline Solo mode not work at all if started. The problem about it is that I cannot completely prevent Army of Five from appearing in the Solo playlists.

Update: 27 Jul, 2016 @ 8:27pm

General
- Fixed client crashes on connection.
- Non-scavengers are now even less affected by Scavenger’s flashbangs.
- Shotgunner bots now use flashlights, making them harder to kill in CQC.
- Finales are now a little harder for 2-5 players (experimental).
- Implemented plugin whitelisting. Plugins that directly harm AoF gameplay or badly spoil the overall experience are automatically unloaded and disabled.

Maps
- Added support for the following maps:
badlands_b1
bunker_busting_coopv1_5
contact_coop
crossbowv1_1
district_coop (new layout)
drycanal_coop
jack_hammer_coopv1_2
jail_break_coopv1_2
prophet_coop
takbar_b5
- Numerous minor bot spawns etc improvements across existing maps.

Breacher
- MP-40 is now the default secondary.
- MP-40 and Sterling now properly kill regular bots with a single headshot at close range.

Rifleman
- Slightly decreased the godmode acquisition rate.
- Scaled down the amount of godmode percentage Rifleman gets from killing bots with grenades.

Scavenger
- New flashgun model.
- New machete model.

Grenadier
- Extended M79’s explosive damage range.

Minor changes and fixes
- Improved smoothing of the heavy bot’s helmet model.
- M249’s lasersight is now disabled by default on pickup.
- Merged the AoF vpks into one (this should fix the blue error signs for everyone).
- Localization improvements.

Update: 24 Apr, 2016 @ 7:02am

General
- Slightly reduced headshot damage against human players. It’s annoying to sometimes get killed with 1-2 bullets yet generally survive 2-3.
- Fixed some internal errors in the AoF plugin.

Breacher
- BR99: decreased the reloading speed bonus. In other words, it was significantly buffed since the last update, now it’s buffed not that much.

Rifleman (huge buffs!)
- All the rifles now have extended mags (again, yes). This upgrades them from 30 to 40 bullet capacity (35 to 45 for Galil).
- Extended godmode duration.

Grenadier
- M79: increased reloading speed by a little bit.

Maps
- depot_coop: fixed an issue with bot spawns at the final point.

Bots
- Significantly increased the damage of M590. It should make shotgunner bots more of a threat as well as feel less underwhelming in player’s hands.

Update: 16 Apr, 2016 @ 11:54am

The pre-stream update.

General
- Implemented custom finales. Compared to the regular finales they are much, much more intense. The bots cannot actually recapture the final point so your sole goal is to fight for your life.
- Rushing the map no longer causes fewer bots to spawn overall. For example, if 30 bots spawn but you only kill 10 of them before destroying the cache then you'll be fighting 50 total bots at the next objective (30 new ones + 20 unkilled ones from the last objective).
- Implemented localization support.
- Added the following translations: Chinese (by Zesty), Turkish (by ubilada), German (by Wassersäufer), and Russian (by me).
- Minor fixes and improvements.

Breacher
- BR99: reverted the mag size back to 10, but..
- BR99: slightly increased reloading speed. Overall this should be a minor buff.
- Sterling and MP-40: slightly increased damage. They're still rather underwhelming weapons, however.
- Reduced BR99's muzzle flash effects.
- Removed BR99's suppressor for now, since its only purpose was to conceal the old muzzle flash.

Rifleman
- Increased overall damage of all the rifles.
- Slightly extended the godmode duration.

Scavenger
- Flashgun: significantly increased reloading speed. Enjoy.

Marksman
- Makarov: slightly increased headshot damage so that it would kill regular bots with a single headshot (it was dealing ~90% dmg to them before).

Grenadier
- Replaced both primary weapons with a brand-new M79 grenade launcher. It should be much more convenient to use; however, its reloading speed is noticeably slower than it was for the underbarrel launcher, so it brings a well-deserved nerf for Grenadier.

Bots
- SKS bots now have a 2x reddot.

Update: 7 Apr, 2016 @ 6:29am

The Rifleman update.

General
- Decreased mobility penalty when getting hit.
- The strange bot death screams audible at certain times should be gone now.
- Some of the AoF chat messages are now color-coded.
- Joining the game mid-round makes AoF print the currently selected difficulty for you.

Breacher
- BR99: increased mag size from 10 to 12 shells. This might not look too much but it makes the autoshotgun feel a lot more reliable.

Rifleman
- Added godmode ability! After dealing enough damage to enemy bots, Rifleman becomes completely invulnerable for several seconds. The ability activates automatically though, so it is fairly challenging to use it to its full extent. The harder the difficulty is, the more total damage must be dealt in order to activate it.
- Removed extended mags for balance.
- Default primary is changed to M4A1 w/ Kobra sights.

Scavenger
- Increased weapon switching speed for flash gun and gurkha.
- Increased mag sizes of some of the bots’ weapons; this indirectly buffs Scavenger.