Counter-Strike 2

Counter-Strike 2

Pure
Showing 1-10 of 17 entries
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Update: 10 Apr, 2016 @ 9:44pm

Adjusted lighting to make the map a night map (Skybox texture likely to change
Changed some aesthetics
Added more env_sprites

Update: 9 Apr, 2016 @ 1:38pm

-Fixed env_sprites in Drop
-Added lamps to mid and revamped some lighting
-Fixed some wonky geometry

Update: 7 Apr, 2016 @ 6:08pm

-BSP namechange from "de_purev2" to "de_pure"
-Improved aesthetics, especially in A site
-Increased the ceiling height of doubledoors
-Moved spawns to decrease confusion when spawning (may change)

Update: 3 Apr, 2016 @ 3:23pm

-Aesthetic and Optimization Changes
-Added boxes to long to restrict viewpoints from T spawn
-Added a roof to CT Roof to prevent an unfair angle on T spawn

Update: 26 Mar, 2016 @ 12:22am

-Improved mid's aesthetics
-Fixed light_environment
-Added an actually good 3D skybox

Update: 24 Mar, 2016 @ 5:46pm

-Added displacements
-Changed the visual style of mid

Update: 20 Mar, 2016 @ 6:54pm

-Created and added a radar

Update: 20 Mar, 2016 @ 5:30pm

-Vastly improved aesthetics and optimization

Update: 18 Mar, 2016 @ 5:51pm

Major all around aesthetic changes.

Update: 13 Mar, 2016 @ 1:33pm

-Visually overhauled most of Upper B, CT, and parts of Market
-Visually overhauld center building