Space Engineers

Space Engineers

Blueprint Component Requirements
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Update: 25 Mar, 2016 @ 11:04pm

Changes in 0.126 to IMyInventory (looks like location and accessibility for PB)

replaced line 620
VRage.ModAPI.Ingame.IMyInventory Inventory;
with
IMyInventory Inventory;

Thanks to MrHohenheim for spotting the error!

Update: 4 Mar, 2016 @ 4:44am

2016030309
Large Blocks Dictionary
Small Hydrogen Thruster Fixed
Large Hydrogen Thruster Added
Hydrogen Tank Added
Small Atmospheric Thruster Added
Large Atmospheric Thruster Added
Light Armor Corner 2x1x1 Tip Added
Light Armor Corner 2x1x1 Base Added
Light Armor Slope 2x1x1 Base Added
Light Armor Block Added
Light Armor Corner Added
Light Armor Slope Added

Small Blocks Dictionary
Small Curved Conveyor Tube Added
Small Atmospheric Thruster Added
Large Atmospheric Thruster Added
Small Hydrogen Thruster Added
Large Hydrogen Thruster Added
Hydrogen Tank Small Added
Gatling Turret Added
Air Vent Added
Light Armor Corner 2x1x1 Tip Added
Light Armor Corner 2x1x1 Base Added
Light Armor Slope 2x1x1 Base Added
Light Armor Block Added
Light Armor Corner Added
Light Armor Slope Added

Update: 4 Mar, 2016 @ 2:41am

Forgot the picture!!!

Update: 4 Mar, 2016 @ 2:40am

2016030300
Rip from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=379969347

2016030301
IMyInventory things..
change to
VRage.ModAPI.Ingame.IMyInventory
List<IMyInventory>
instead of doing the work I just commented it all out...

Added exception check if blockname key is not found..
basically spits out an echo for the block name that isn't in the dic
encapsulated switch (blockname) statement with
if (!partsDict.ContainsKey(blockName))
Echo(blockName +" is not in the dictionary, this block will not be calculated");
else
{
<SWITCH HERE>
}

Tossed in CYF display manager.

2016030302
Updated Components
Added superconductor volume 8
Rocket Launcher updated
Heavy Armor Corner added
Heavy Armor Inv. Corner added
Heavy Armor Slope Added
Heavy Armor Block Added
Laser Antenna Updated
Large Reactor Updated
Artificial Mass updated
Battery updated

2016030303
Clearing Out unusable/old code?

2016030304
Cleaning up stuffs!
Alphabatized and tabbed dictionaries

2016030305
renamed dicts
moved things all around (e.g into init)

2016030306
Added routine for checking current cargo for components.
Implemented CYF displayformatter.
Seems to work!

2016030307
removed commented out stuffs
added Small hydrogen Thruster, Sliding Door, Jump Drive
added total volume to LCD
Check items subtypename against dict to avoid dict failures.
Checks assembler (1) not (0).
Does checks on projector, with a 30 tick delay on change or projector removal for a recheck.
The scrolling does a recheck on cargo every tick which is not good.

2016030308
Fixed missing projection on init, now loads projector loading screen.
Removed some of the debugging things and the useful ones were added to booldebug.