Natural Selection 2

Natural Selection 2

ls_traction v8g
Showing 1-10 of 10 entries
Update: 25 Mar, 2016 @ 12:10pm

Republished to add the new workshop customization tag and compatibility

Update: 11 Mar, 2016 @ 6:14pm

v8g

- Added vent colour highlights to the minimap

Update: 11 Mar, 2016 @ 3:33pm

v8f

- Added the minimap

Update: 11 Mar, 2016 @ 2:58pm

v8e

- Added arrows for aliens towards the exits and the vent
- Added textures to the vents
- Added four missing faces on various door frame corners (the triangle thingies)
- Lowered the range on the blue container lights a bit

Update: 11 Mar, 2016 @ 2:19pm

v8d

- Added an ls_base_protector to the ventilation shaft, marines could get right up to the Hive area before
- Added blue lights on the blue light containers in the hallways
- Increased the range of the main base ceiling spotlights from 10 to 15
- Lowered the reflection orb from 0.5 to 0.2, decrease the max distance and lowered it down in the Y-axis
- Removed the orange floor lights in the hallways

Update: 11 Mar, 2016 @ 2:05pm

v8c

- Fixed a stuck spot behind the EXO in between the crates
- Fixed the middle ventilation exit, it was z-fighting with the ceiling polygon (lowered it a bit)
- Fixed the roation on the armory (now 0,0,0), and fixed the power cable to align properly
- Lowered the intensity and distance of the main base ceiling spotlights to 10
- Lowered the range on the lights used for ambient light
- Lowered the shinyness of the reflection orb

Update: 11 Mar, 2016 @ 1:53pm

Update: 11 Mar, 2016 @ 1:04pm

v8b

- Added a missing face at one of the doors
- Changed the ls_base_protector to only damage marines, at 20dps

Update: 11 Mar, 2016 @ 1:02pm

Update: 11 Mar, 2016 @ 12:46pm