XCOM 2
Success-based Dynamic Force Level
Showing 1-5 of 5 entries
Update: 17 Mar, 2016 @ 6:37pm

Mod variable is now clamped to prevent it from trying to make a higher force level than what the game can handle.

For saves already affected by this, you need to enable the debug console to use the "SetForceLevel" command to fix the issue. Set it to a number between 1 and 20.

Update: 15 Mar, 2016 @ 12:15pm

Mod should now properly change force level of the campaign.

Update: 14 Mar, 2016 @ 10:46am

Update: 14 Mar, 2016 @ 10:45am

Update: 14 Mar, 2016 @ 12:44am