Garry's Mod

Garry's Mod

Working Spyro Portals
Showing 1-10 of 11 entries
< 1  2 >
Update: 20 Mar, 2016 @ 1:41pm

Fixed incorrect name in previous publish - sorry >_>

Update: 20 Mar, 2016 @ 1:37pm

Fixed ownership of created entities

Update: 19 Mar, 2016 @ 3:41pm

Added: Another portal, thanks to ghost-gamer!

Update: 19 Mar, 2016 @ 10:13am

Added: A second larger portal, spawnmenu icons, spawnmenu category

Update: 18 Mar, 2016 @ 3:17pm

Title change

Update: 18 Mar, 2016 @ 3:12pm

Bug Fixes:

Added ability to open/close the portal by pressing E on the secondary portal.

Update: 18 Mar, 2016 @ 7:34am

Optimisation

Update: 18 Mar, 2016 @ 7:22am

Bug Fixes:

Fixed a bug where the portal would be created outside of the arch if the arch was pitched or rolled, now arches will automatically right themselves before re-activating the portals

Fixed a bug where spawning more than 1 set of portals would bug out when you attempt to enable/disable the portal

Update: 18 Mar, 2016 @ 5:07am

New Features:
Added ability to close and re-open the portal with the E key


Bug Fixes:
fixed exitportal being a global variable and being overwritten every time a new portal was spawned, now exitportal is assigned to self.exitportal as part of the original entity.

Update: 17 Mar, 2016 @ 11:03am

Bug Fixes:

Automatically set the exit portal entity to be removed when the first portal is removed

Set the owner of the exit portal to the player that spawned it - entity:SetOwner() is not what i thought lol, nevermind this