XCOM 2
Partially Gifted
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Update: 16 May, 2017 @ 12:55pm

Hopefully removed dropdowns for the slot, plus adding another check to hopefully prevent players from accidentally starting infinite loops.

Update: 14 May, 2017 @ 11:28pm

Adjusted how the game adds slots in a LW2 game due to 1.3's changes. This shouldn't affect things for non-LW2 players.

Update: 6 Feb, 2017 @ 5:31pm

Added console command to cleanse psi lab mid-game, if needed. It's CleansePsiLab

Update: 1 Feb, 2017 @ 1:09pm

Should now be able to remove soldiers from psi-training if they shouldn't be in there (like psi-operatives).

Update: 30 Jan, 2017 @ 1:25pm

Psi Training Failed alert should now use proper warning text.

Update: 26 Jan, 2017 @ 8:02pm

Re-worked UI for LW2 compatibility.

FOR IN-PROGRESS CAMPAIGNS THAT GET UPDATED: This will break slots and units if the psi-lab has already been built, but it can be fixed. Go to XComPartiallyGifted.ini, located at (where XCOM 2 is installed)\\steamapps\workshop\content\268500\649477316\Config, and look for WipeFacility. Set it to true. This will put any soldiers and the scientist/engineer in charge back into the Avenger, and rebuild the psi-lab to have the new, proper slots.

Reload the save, check that the psi-lab now has a open slot for psionic veterans. If it does, save again, go back to the .ini, and set WipeFacility to false again. Using the new save, you should be able to resume your campaign.

Update: 26 Jan, 2017 @ 12:09am

Update: 25 Jan, 2017 @ 11:55pm

Removed outdated template modification that was causing issues with the previous change.

Update: 25 Jan, 2017 @ 11:06pm

Adjusted how the psi lab slot is added to the facility, this should have it work with LW2 as intended rather than being inadvertently locked off behind the upgrade.

Update: 18 Jan, 2017 @ 3:42pm

Fixed source of log spam from this mod.