Killing Floor 2

Killing Floor 2

DooM 2: Map 1 Entryway
Showing 1-5 of 5 entries
Update: 6 Sep, 2016 @ 1:52am

• Updated Map to "V5"
• Set up precomputed visibility. (should help low-end machines with weak CPU’s)
• Decreased global spawn rate. (should bring Suicidal & Hell on Earth more in line with Tripwires intended difficulty level)
• Adjusted ceiling spawns in “Blue room” & “Red room”, they should now act similarly to how they did in KF1.
• Added some extra ammo drop points that aren’t hidden behind secret doors, this should help with boss fights if no secrete locations had previously been opened during prior waves.

Additional Notes:

• Moving forward I will be removing the map files version number from all future map updates & releases as they have been causing server owners to have to re-add the map to the server rotation every time I push an update.

Update: 19 Jun, 2016 @ 10:20pm

• Updated map to "V4"
• Increased ammo and weapon drop rate.
• Tweaked lighting in "Red Room".
• Completely reworked splatter maps, they are now bigger and more consistent.
• Fixed the Secrete Lift in the "Red Room". (Should no longer get stuck after a second use)
• Adjusted spawning in "Red Room".

Update: 21 Apr, 2016 @ 11:50pm

• Map Updated to V3
• Fixed broken textures due to KF 1027 update
• Tweaked spawns to work better with the “Game Conductor” system
• Tweaked lighting in courtyard

Update: 21 Apr, 2016 @ 10:51pm

• Map updated to V2
• Added collision in courtyard to prevent players from exiting level
• Tweaked “push” system used in traders and secrete doors
• Flipped “green” channel on all normal maps, surfaces now have correct shadowing
• Changed spawning to be more aggressive in courtyard (Fix by Frostbite*)
• Tweaked lighting to better display zed shadows

Update: 21 Mar, 2016 @ 9:37pm

• Added “V1” to name in order to indicate version
• Removed parentheses *( )* from file name (was causing issues on non-Windows machines)
• Added blocking volumes above “green hallway” ceiling (zeds were clipping through ceiling)
• Added “DooM Style” pentagrams to customization area and spawn room
• Slightly adjusted lighting in spawn room