Space Engineers

Space Engineers

Nanite Control Factory - Automated Construction (Not working - Old Version)
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Update: 11 May, 2016 @ 7:16pm

- Cleanup nanites will now disassemble dead bodies in order to feast on the delicious inventory inside.
- Cleanup nanites will now disassemble backpacks to feast on it's inventory
- Updated model for the power upgrade
- Fixed an issue where repairing remotely wasn't cosntructing new blocks on a remote grid
- Fixed a bunch of small issues

Update: 10 May, 2016 @ 11:21pm

- Fixed issue with creative mode not welding
- Default now has 1 of each nanite (except for construction which starts with 3), as having 0 was confusing people.

Update: 10 May, 2016 @ 10:34pm

- Fixed an issue with neutral blocks on local factory grid now welding (was a check only meant for remote grids).

Update: 10 May, 2016 @ 9:24pm

- Trying to find an MP crash issue

Update: 10 May, 2016 @ 8:42pm

- Added upgrades for functionality. Factory functionality now requires upgrades. Each upgrade adds 3 nanites of that type. Each factory can have up to 8 upgrades. Upgrade slots are next to conveyor ports on sides.
- Added a bunch of new settings
- Added repair beacon which allows ships to be repaired remotely
- Added speed upgrade - each upgrade adds 5m/s to nanites as well as dropping min travel time by 1s
- Added power upgrade - each upgrade reduces power usage by 2MW
- Fixed an issue with conveyors
- Fixed an issue with deconstruction taking forever
- Known issue - Power upgrade model is the same as speed upgrade model. This will be updated when the model is completed.

Update: 8 May, 2016 @ 9:07pm

- Fixed an issue where cleanup wasn't collecting concurrently.

Update: 8 May, 2016 @ 12:21pm

Update: 8 May, 2016 @ 12:04pm

- Fixed issue with logging

Update: 8 May, 2016 @ 10:41am

- Fixed an issue where deconstruction was taking 2x as long as it should have
- Fixed an issue where deconstruction targets were being removed after 5 minutes

Update: 7 May, 2016 @ 12:26pm

- Fixed an issue with deconstruction in MP where nanites always returned red, even on success.