Don't Starve Together

Don't Starve Together

Gilgamesh(Fate/Zero)
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Update: 5 Apr, 2020 @ 5:12am

1.Little EA can now be used indefinitely.
2.Added animation using EA to non Gilgamesh characters to remind them not to continue using it.
3.Slightly shorten the attack range of Uruk's axe, the previous range is beyond my expectation;
4.Add configuration function to mod: first, it can switch languages (Chinese and English, although there are still many problems in English display); second, it can switch the common attack range of Gilgamesh.

Update: 12 Mar, 2020 @ 8:52pm

fixed some bugs

Update: 8 Mar, 2020 @ 11:27pm

Updated March 9, 2020

New item: Uruk Battle Axe

——The weapon Gilgamesh likes to use. It has a wide axe blade and can be used to cut trees.

Formula: 20 goldnuggets, a bluegem


Other adjustments

Obedient sword

Damage adjusted to 50 (down from 55)

Durability adjusted to unlimited (up from 100)


Fixed image display of Enkidu statue

Update: 5 Mar, 2020 @ 1:52am

Updated March 5, 2020

Character: health to 90 (increased from 80)

Add "Underworld walk": press the R key to trigger, consume a certain amount of health and intelligence to "enter the underworld". In the next 15 seconds, the damage to you will be reduced, and you can attack enemies in the distance.

Update: 27 Feb, 2020 @ 9:35pm

value

1. The gate of Babylon

(1) Health adjusted to 180 (up from 140)

(2) Damage adjusted to 29 (up from 20)

(3) Attack period callback to 1.1 (down from 1.3)

(4) Capacity adjusted to 20 (up from 10)

(5) Stacks in item bar increased to 40 (up from 10)

(6) Flame immunity added

(7) The prompt "under attack" will appear when being attacked

2.EA

Cast damage adjusted to 3000 (up from 1000)


mechanism

1. The trigger mechanism of "key of Gilgamesh" is adjusted. If there is inventory in the key, the Babylonian gate will be called first (and the previous one will be filled with ammunition first)

2. Fixed the problem that the percentage will display incorrectly after key attack

Update: 27 Feb, 2020 @ 7:35am

fix a bug:
sometime gate of babylon spawn goldnugget at a position in the world when it attack.

Update: 27 Feb, 2020 @ 4:44am

Update: 26 Feb, 2020 @ 1:20am

1. Fixed bug that "EA" could not destroy "structure";

2. Add new functions to the statue of enqidu: you can slowly recover your sanity by standing nearby;

3. The English version of the character instruction manual has been added, which can be made in the recipe of Gilgamesh;

4.Character

(1) I removed Gilgamesh's own ability to attack from a long distance. I added this ability to his proprietary weapon;

(2) Increased the attack period of Gilgamesh;

(3) Gilgamesh's empty hand combat has been adjusted from no damage to 2 damage;

5.The King‘s Key

The newly added function can directly store the gates in inventory into the key through cast the spell, so that it will feel better and more convenient to play;

6.The gates of babylon

(1) The movement speed is adjusted from 5 to 4;

(2) Removed its 30% damage reduction and fire resistance;

(3) Attack period adjusted to 1.3

Update: 23 Feb, 2020 @ 5:15am

I used google translator to read this log completely. If you can't read it, please make do with it. (sigh) translation is too tired XD

Character

(1) Life increased to 80, reason increased to 270

(2) Gilgamesh will now suffer from darkness and lose his mind, but the loss speed is only half of that of the normal character (he would not have lost his mind at all at night)

King's key

(1) Now use the random position generation of Queen's treasure in a certain range around the player (row up instead of row up like the original array)

(2) Removed the key to release the front swing of Babylon's gate

Obedient sword

(1) Material consumption now only needs 1 nightmare fuel and 1 Ruby

(2) Damage adjusted to 55 (up from 50), durability adjusted to 120 (down from 150)

EA from the sword

(1) The attack effect of the obedient sword EA is temporarily deleted, because there are too many special effects that can get stuck, and they are not very good-looking;

(2) Adjust the cost of wielding the obedient sword EA: consume 80 sense (down from 100), consume 20 hunger (down from 35), but cannot use the obedient sword when the sense is lower than 150.

Now everyone can pick up the sword EA, but non Gilgamesh characters will be killed by EA directly;

(3) The range of obedience sword EA is adjusted to 550 (up from 500), and the range is adjusted to 15 (down from 25). If the target is not retrieved within the range, no cost will be paid;

(4) EA now costs 40 gold (down from 99)

Other

Updated the manual, now it's more detailed

Update: 22 Feb, 2020 @ 8:42am

fix a bug