Torchlight II

Torchlight II

Drew's Class Pack (v.307)
Showing 21-30 of 85 entries
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Update: 30 Apr, 2020 @ 4:18pm

Published v.287

All Classes
  • Added a new spell (scroll) - Penetrate Missile Reflection - with 6 levels that decreases enemy missile reflection when hitting an enemy

Assassin
  • Shock sentry shouldn't sit apparently idle as much

Archer
  • Bear trap skill adjusted. Now acts as a "jump backwards" skill and applies some weapon damage as well

Update: 26 Apr, 2020 @ 12:01pm

Published v.286

Archer
  • Increased the decrease of the missile reflect of armor piercing
  • Changed the charge bar graphics
  • Split arrow graphics improved to look more like the normal arrow/bolt (thinner and white instead of yellow)
  • Mark targets no longer applied weapon effects, but now cannot be reflected

Assassin
  • Changed shock sentry and turret so they shouldn't reflect damage

Update: 25 Apr, 2020 @ 11:36am

Published v.285

Game Changes
  • See monk section below on fist wrap vendors being added
  • In opening scene, the medic can now respec the initial skill for new characters

Monk
  • Monk unarmed damage no longer is built-in, new fist wraps are required to increase damage (Unfortunately needed to get around issues with the TL2 engine)
  • Fist wraps can now be enchanted and socketed
  • Fist wrap vendors added to towns
  • Special fist wrap recipes have been added
  • 32 magical fist wraps added
  • 21 unique fist wraps added
  • Monk quest rewards adjusted to include wraps
  • Burning fists now have a chance to create splinters that hit remote enemies
  • Solar flare targeting changes
  • Fixed hard freeze to be useful at low levels and closer to kiai affects
  • Updated the awareness animation
  • Changed the max charge speed boost from 15% to 10% as it is easier to control with normal attacks
  • Frozen fists ice shards now apply weapon effects
  • Main (not burning) damage from ground slam is now weapon DPS based instead of flat damage (focus based)
  • Burning fists, frozen fists and shockwave now deal the same DPS damage and scale faster with later levels
  • Several skills no longer require fist wraps
  • Meditation penalties changed to be less invasive
  • Unarmed damage passive skill decreased from 5% to 4% per level
  • One of the triggers removed from the icicles / sunray animation (fires one less time over 0.4 seconds). (It still fires slightly faster than rapidshot skill of the outlander)
  • Hard freeze animation changed
  • Parry now displays when activated
  • Daybreak shield break effect fixed


Update: 25 Apr, 2020 @ 11:34am

Published v.284

Game Changes
  • See monk section below on fist wrap vendors being added
  • In opening scene, the medic can now respec the initial skill for new characters

Monk
  • Monk unarmed damage no longer is built-in, new fist wraps are required to increase damage (Unfortunately needed to get around issues with the TL2 engine)
  • Fist wraps can now be enchanted and socketed
  • Fist wrap vendors added to towns
  • Special fist wrap recipes have been added
  • 32 magical fist wraps added
  • 21 unique fist wraps added
  • Monk quest rewards adjusted to include wraps
  • Burning fists now have a chance to create splinters that hit remote enemies
  • Solar flare targeting changes
  • Fixed hard freeze to be useful at low levels and closer to kiai affects
  • Updated the awareness animation
  • Changed the max charge speed boost from 15% to 10% as it is easier to control with normal attacks
  • Frozen fists ice shards now apply weapon effects
  • Main (not burning) damage from ground slam is now weapon DPS based instead of flat damage (focus based)
  • Burning fists, frozen fists and shockwave now deal the same DPS damage and scale faster with later levels
  • Several skills no longer require fist wraps
  • Meditation penalties changed to be less invasive
  • Unarmed damage passive skill decreased from 5% to 4% per level
  • One of the triggers removed from the icicles / sunray animation (fires one less time over 0.4 seconds). (It still fires slightly faster than rapidshot skill of the outlander)
  • Hard freeze animation changed
  • Parry now displays when activated
  • Daybreak shield break effect fixed

Update: 15 Apr, 2020 @ 8:43am

Published v.283

Psion
  • Change mind blades to lightning damage
  • Change hydrokinesis to ice damage
  • Fixed some skills that would not respec correctly, adding skill points

Update: 12 Apr, 2020 @ 3:31pm

Published v.282

Psion
  • Various balancing changes of the Psion
  • Changed Psychic blade to DPS of lightning to gain benefits from strength and focus
  • Added change to burn/freeze/poison/electrify enemies with elemental focus

Update: 8 Apr, 2020 @ 4:18pm

Published v.281

Psion
  • Fixes to appearance and description of energy release

Update: 7 Apr, 2020 @ 8:47pm

Published v.281

Psion
  • New beta version of a new class added - Psion!

Update: 30 Apr, 2019 @ 9:59pm

Published v.186

Monk
  • Corona damage reduction cut in half
  • Some skills reordered to help with survivability
  • Monk now steals 10% damage per non-skill strike at full charge (0.1% per 1% charge)
  • Fire elemental skill replaced with a elemental synergy skill that adds chance to poison, shock, burn and freeze enemies and proc skills
  • Awareness skill updated to show that it considers up to 10 enemies
  • Frozen fists may now be used with Corona
  • Burning fists may now be used with Umbra and Hard Freeze

Update: 11 Apr, 2019 @ 8:12pm

Published v.181

Druid
  • Update summon descriptions to make it clear levels increase health and armor

Assassin
  • Update lacerate skill descrption and added ability to gain charge
  • Apply poison now slows attack and cast speed instead of damage since poison already does that