Torchlight II

Torchlight II

Drew's Class Pack (v.307)
Showing 41-50 of 85 entries
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Update: 20 Jun, 2018 @ 11:38am

Published v.153

Assassin
  • Shock grenades now build a little charge
  • Updated some skill descriptions to mention if charge is gained or not
  • Freeze trap size now starts smaller (was 5 even though the skill said 4, now it starts at 4) and damage is less, but at high levels is larger and damage is greater (damage goes up 5% per level instead of 2%)

Update: 19 Jun, 2018 @ 1:14pm

Published v.152

Assassin
  • Choking bomb no longer slows down enemies (too much overlap with freezing bomb now), but instead its vulnerability effects are increased

Update: 19 Jun, 2018 @ 10:44am

Published v.151

Assassin
  • Freeze trap now slightly less mana and fixed the explode so that the min dissappears right away instead of after several seconds (better experience)

Update: 19 Jun, 2018 @ 8:17am

Published v.150

Monk
  • Spinning back kick and meditate swapped so that healing is available sooner
  • Elemental mastery now has a chance to add burn and freezing effects upon hit
  • Solar wind now starts targeting sooner
  • Fixed solar eclipse, waning moon and supernova to not have a max unit set on the damage shap

Assassin
  • Rigged to blow has been replaced with a completed new skill (Shadow step). For anyone that had points in the old skill, you will need to respec them to get the skill points back. Technically the skill is still present, just no longer in the UI
  • Altered the snare trap into a freeze trap that now does AOE damage (5m) and freezes enemies
  • Apply poison warmup particles no follow the assassin instead of staying where the spell was cast
  • Shuriken Barrage no longer applies health and mana steal (could not justify it based on other TL2 skills and therefore is overpowered)
  • Shuriken Barrage animation (cast speed) improved 20%
  • Shuriken Barrage mana cost reduced 20% (countering the loss of mana steal)
  • Poison Arrows initial hit damage reduced, but damage increased (matches Outlander shadowshot damage now, including the number of bolts created on impact)
  • Poison Arrows now allows all ranged weapons to be used instead of just bow and crossbow (allows shield to be used with gun to help with late game damage)
  • Draw health and summon poison elemental skills swapped so that the assassin has a skill to recover health and mana earlier on
  • Poison surge starts targeting sooner
  • Shurikens, cripple and blade shield no longer convert damage to physical
  • Lacerate now allows polearms as well and does greater DPS damage (now matches Berserker Evscrerate DPS)
  • Weapons mastery no longer gives single weapon damage bonus and instead gives a chance to parry enemy blows when dual wielding to help with melee build survivability
  • Draw health particles enhanced
  • Smoke screen tiers now increase blind effect
  • Cripple duration increase 1 second (in each tier), range now increases with tier and graphics and sound changed slightly
  • Assassinate cast speed increased, now does greater damage at lower levels
  • Choking bomb now also makes enemies vulnerable to damage

Druid
  • Wolf strike, leap and roar no longer convert damage to physical


Update: 13 Jun, 2018 @ 4:41pm

Published v.149

Monk
  • Solar wind now can retarget if the original target dies
  • Solar wind targeting angle increased

Assassin
  • Choking bomb, confusion and molotov cocktail damage can no longer be blocked

Update: 13 Jun, 2018 @ 1:54pm

Published v.148

Monk
  • Burning fist radius increased 0.5m (0.5 increase per tier)
  • Burning fist now has chance to burn for 5 seconds
  • Upgrade of fist wrap damage now based on hit with a 10s cooldown instead of kill (now will correctly reset damage after a respec)

Update: 12 Jun, 2018 @ 2:26pm

Published v.147

Monk
  • Re-worked the meditation skill. Now does not cancel, but incurs a cost to use until level 15
  • Improved description of the shockwave skill to include the fact that the damage scales with strength as well
  • Burning fists flat damage removed, but skill now always affects nearby units with decreased DPS applied
  • Frozen fist damage greatly reduced and no longer reduces damage, but instead it creates shards that hit nearby enemies
  • Level requirements for parry, find weakness, full moon and toughness all reduced

Update: 11 Jun, 2018 @ 11:51am

Published v.146

Archer
  • Removed missile reflect description for Bolas (unfortunately there is no mechanism to stop projectiles from being reflected)
  • Changed missile reflection portion of the armor piercing skill to last 5 seconds instead of 3
  • Missile reflection effect increased (higher decrease to the targets' missile reflection) for armor piercing skill
  • Added reflection warning to the description of the mark targets skill

Update: 6 Jun, 2018 @ 11:47am

Published v.145

Archer
  • Brambles cool down reduced 1 second
  • Freezing arrows now ricochet 1 more time but the distance isn't reset on ricochet any more

Assassin
  • Apply poison mana graph lowered (mana cost reduced)
  • Assassinate mana graph lowered (mana cost reduced)
  • Burst of speed mana cost reduced 20%
  • Choking bomb mana cost reduced 10%
  • Confusion mana graph lowered (mana cost reduced)
  • Cripple mana graph lowered (mana cost reduced)
  • Draw health mana cost reduced 30%
  • Sentry turret mana graph lowered (mana cost reduced)
  • Shock grenades mana cost reduced 20%
  • Snare mana graph lowered (mana cost reduced)

Update: 1 Jun, 2018 @ 1:56pm

Published v.144

Prophet
  • Fix charm, chosen, consecrate and purity having a duplicated level 1 (causing level 3 to be the actual level 2) and 16 skill levels instead of 15