XCOM 2
[Vanilla] M14
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Update: 18 Jul, 2016 @ 11:11pm

Release ver: 2.000!
-Replaced the Black Ops M14 with Millenia's version, with permission of course.
-Replaced the default mono firing sound with the stereo version.
-Renamed both rifles from Marksman and Marksman Sniper to Battle Rifle and Marksman Rifle, respectively, to better distinguish the difference between regular and sniper versions.
-Redid the description for the M14.
-Removed the old Unreal Package, and added 2 new ones (Millenia_M14_Assets and Millenia_M14_Data).
-Removed the Elbit Red Dot (Crit Bonus Upgrade), and added the Synthetic Stock Upgrade.
-Fixed an error with one of the schematics.
-Some other changes I don't remember.

Update: 8 Jun, 2016 @ 10:50pm

Release ver: 1.035
-Fixed the black weapon bug. It happens if you didn't subscribe to the M16 mod as well.
-Fixed a compatibility issue with LW toolbox. Thanks goes out to Krakah for finding this out for me.

Update: 31 May, 2016 @ 2:59pm

Release ver: 1.034
-Added compatibility for Grimy Loot Mod.

Update: 12 May, 2016 @ 1:15pm

Release ver: 1.033
-Fixed a bug where you get only one M14. Should now be infinite.

Update: 23 Apr, 2016 @ 2:56pm

Release ver: 1.032
-Fixed a small problem with the X2DownloadableContentInfo_*.uc script spamming with Redscreen errors. Thanks goes out to Krakah for bringing it up.

Update: 22 Apr, 2016 @ 5:14pm

-Restored ini values to default. I was testing things.

Update: 22 Apr, 2016 @ 5:10pm

Release ver: 1.031
-Fixed the .uc script referencing a non-existant .ini file.

Update: 22 Apr, 2016 @ 2:51pm

Release ver: 1.03
-Increased the strength of the Normal Maps.
-Fixed some of the materials.
-Added the M14 for snipers. You'll have to start a new game before you can equip the M14 for the snipers.
-Separated the INI files. The old BOM14.ini holds only the primary weapon stats now.

Update: 12 Apr, 2016 @ 5:00pm

Release ver: 1.02
-Fixed the Tier 2 and 3 weapons not showing up in the inventory, and upgrading current weapons.
-Fixed the header for the modifiers in the config. It should work now.
-Added Detection Radius to the modifier.
-Added Separate Modifiers for Tier 2 and 3 weapons.

Update: 11 Apr, 2016 @ 10:37am

Release ver: 1.01
-Added tier 2 and 3 (Mag and Beam) upgrades to the M14, so that you can keep the weapon throughout the campaign. Also configurable.
-Added flavor text to the M14 Tier 2 and 3.
-Added Research cost ini values.
-Fixed the Range Modifier not having BOM14_RANGE_AR[0]=0.
-EXPERIMENTAL. Added the Mobility and Reaction Fire stats for the M14. Thanks goes out to Zomby's Semi-Auto Mod. Please post in the Bug Report Thread if it doesn't work. Both currently set to 0.