From The Depths

From The Depths

Blast Tyrant battleship, v2.03 upgrade
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Update: 3 Nov, 2017 @ 12:59pm

Complete 2.0 rebuild

Update: 3 Jan, 2017 @ 6:18pm

Massive torpedo upgrade:

  • Primary torpedos now have 7 explosive heads for a 60% damage increase. Speed was overkill so it's down from 98 m/s to 80m/s. Range increased to 4800m.
  • Added 4x10 secondary torpedos to help with mauling big ships stacking heavy armor. They fire a salvo of 4 every 1.7 seconds, those 4 will arrive at the target at the same time so chain detonations aren't a problem.
  • Removed aimpoint selection from all missiles and torpedos, now they mostly go for densely packed components(like engines, lasers and particle cannons) first. Also have a nonzero chance of actually hitting APS instead of ammo boxes.
  • Some misplaced batteries connected to an electric engine.

Update: 16 Dec, 2016 @ 11:54am

Steam upgrade:

  • Removed fuel engines and made use of the new 2/3m beams, block count reduced by 2500 and cost by 110 000.
  • Added steam turbines for 204 500 total battery charge(attached electric engines can generate 168K power).
  • Added steam pistons for 17 400 total power.
  • Increased reflect shield strength from 2 to 3, added another layer to defend the midsection(+the bottom against supercavitation).
  • Railgun caliber increased to 350mm, another gunpowder casing and extra rail energy increased muzzle velocity by 100 m/s. RPM reduced from 44 to 40.
  • Torpedo speed doubled, regulator switched to an extra propeller.
  • Missiles got an ejector addon.

After spawn needs ~20-30 seconds before it's reaches full combat-effectiveness(steam pressure buildup, battery charge).

Update: 23 Sep, 2016 @ 10:26am

  • Extended heavy armor above the torpedos, in case the torpedo bay takes a direct explosive hit the engines are better protected
  • Heavy armor extended on the sides to cover the propellers
  • Added more ammo processors to avoid staggered reloading of he missiles
  • Fixed a target prio card anda blocked munition warner

Update: 20 Sep, 2016 @ 12:03pm

Full rebuild:

  • Removed secondary cannons, with the extra space improved armor to 2-3m metal backed by 1m heavy armor and moved lasers.
  • Laser upgraded to 80K DPS, has 8 separate cavity lines in the sides below a layer of ERA, losing any of them only knocks out that line. With the new storage cavities all that power is focused into 1-1, longer wavefronted optic line on each side. Added a vertical optic line in the control tower, defends against overhead flyers and spacecraft.
  • Added dedicated defensive LAMS below the offensive one, 4 cavity lines
  • Sabot railguns reworked, now they are 340mm HEAT/frag/inertial in 4m loaders, profile of clips is only 7x4m to reduce HEAT hit chance
  • The bazillion small engines replaced with 4 large, more efficient ones(using the new exhaust rules). Engines moved to the laser's old place. 2 smaller emergency engines added between the CRAMs.
  • 2x2 CRAMs upgraded to 2x4, much stronger ones. They've been sunk much deeper into the old engine compartment.
  • Particle cannon turret rotated by 90°, now it can easily shoot air targets.
  • Had some space between the engines, added 4x9 9 block superheavy Lua thumpers.
  • Overhauled propulsion, improved turnrate, removed turning propellers and now hydrofoils smooth out the low angle AI movement.
  • Added a massive, universal detection array.
  • Shielding reworked to use the new rules.
  • Torpedos upgraded, 1m extra and removed the 2 frags to make full use of the massive explosive buff. They now fire in pairs and arrive together to get wasted chain detonations down to a minimum.
  • Ammo compartment is much more durable with stacked heavy armor
  • Internal/deck/superstructure armor improved

Also spent a ton of time improving aesthetics + tidying up internals, and a million other changes that I probably forgot.

Update: 29 Apr, 2016 @ 12:05pm

Mk12, maneuverability upgrade:

  • Significantly improved turn speed
  • Lua movement will now only activate in combat if the first mainframe is not off or in weapon only mode
  • Shields were accidentally left on reflect from a test, switched back to disrupt(massive mitigation boost)

Update: 23 Apr, 2016 @ 9:10am

Mk11, particle cannon:

  • Added a particle cannon with 4 arms with ~103 segments on each, 11 on the 5th.
    It's set to fire EMP every 10 seconds with max damage and 0.65 attentuation, isn't balanced yet so murders shields and cripples ships :)
  • Preferred range reduced to 1200 for the particle cannon.
  • Laser shrinked to half size with the double damage update, DPS is 31K. The particle cannon occupies the extra space.
  • Added a few engines for 5% extra power.

Update: 21 Apr, 2016 @ 2:54pm

Mk10, new bridge

Replaced the bridge and added some repair tentacles.

Update: 20 Apr, 2016 @ 11:25am

Minor update, added some metal in the back and extra ammo processors.

Update: 19 Apr, 2016 @ 3:42pm

Mk9, smoke, side armor and general usability improvements:

  • finally added smokes, now it has good defenses against all forms of attack
  • you can drive it with I J K L, pressing any of those disables Lua for 3 seconds(stabilization/torpedos still work)
  • changed targeting on the main weapons, they go for the enemy with the most weapons instead of most blocks(with a very slight bonus for close distance)..
  • added naval AI to move it around without pulling out of play(in combat Lua takes over)
  • removed last remaining layer of wood from the side armor, now it has 5-8 meters of metal.
  • replaced ramps with stairs in the control tower :)
  • slightly improved Lua performance, doesn't matter that much but it was an easy change