Arma 3
NIArms AK Rifles
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Update: 17 Dec, 2024 @ 11:51pm

V2.56
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Added
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Soundset
- added new discrete shotsoundsets - NIA_AK12_NEW_Shot_Soundset,NIA_AEK971_NEW_Shot_Soundset,NIA_RPK12_Shot_SoundSet,NIA_AKU12_NEW_Shot_SoundSet,NIA_RK62_NEW_Shot_SoundSet,NIA_SLR107U_NEW_Shot_SoundSet


Changed
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Materials
- Removed use of FresnelGlass as lighting fresnel value.
- Some Specular textures modified to moderate sheen on some weapons (AEK971,RK62,AK74,AKM,AKS74)

Update: 7 Mar, 2024 @ 3:41am

V2.55
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- Barrel-Mount Accessories Support (Global, Where applicable)

- Case-change to several bones in animation/gesture model.cfg
- Materials/RVMATs (global)
-- Replaced SMDI format textures with SM format where applicable
- Replaced all usage of __ACCPANEL macro with explicit class declarations (Global,Breaking compiles)
- Standardised audible ranges of "closure" soundshaders

Update: 25 May, 2023 @ 1:12am

V2.5
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- Re-integrated closure noises to gunshots

Update: 6 Nov, 2022 @ 8:14pm

V2.41 Re-issue- Resigned on new Key

Update: 17 Sep, 2021 @ 3:24am

V2.41 HOTFIX
Re-aligned muzzle accesory proxy on Arsenal SLR107U

Update: 3 Sep, 2021 @ 5:37am

V2.4
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- Implemented GripsSwitch functionality - All correct weapons accept and function with respective Gripswitch Functionality
- Implemented ACE Advanced Ballistics ACE_railHeightAboveBore on weapons
- CBA Scripted Optics implemented on 2D Optic Attachments:
PSO-1(HLC_Optic_PSO1)
1p29 (HLC_Optic_1p29)
- Unified and Standardised Optic weights in mass value (Weight divided by the mass coef equals ACE-approved kilograms)
- Implemented ACE Advanced Ballistics HeightAboveRail values on all optics.
- Added Rail Covers
- Implemented New Gunshot soundshaders (Credit:LordJarhead)
- all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping)
- Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms)
- IconOverlays in the Gear menu Disabled on all weapons.
- Changed the Supply Crate to a labelled NIArms Branded Variant
- AI Firemodes cleaned up, more functional, less lines.
- RVMAT Reflectivity method improved - now uses map-defined EnvMap.

Update: 3 May, 2019 @ 1:49am

HOTFIX - Removed errnoneuos MAGSwitch classes still in configs that may have been causing functionality issues

Update: 2 May, 2019 @ 8:38pm

V2.36
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HOTFIX - Removed proxy that was causing misssing p3d file on AK12U and RPK12.

Update: 2 May, 2019 @ 12:57am

V2.35
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- Implemented XML Stringtables
- Japanese Language String Translation (Credit: ClassicArma)
- French Language String Translation (Credit: StalkerSoC)
- Implemented MagzineWells, Compatible with JAM
- Implemented RHS Grip support to SLR107U and AK12 weapons
- Implemented Magazine Proxies- works on all AKs
- Implemented Charms

Update: 10 Jan, 2018 @ 8:13pm

V2.3
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- Soundshader Volume Relevelling
- New AK47 Sounds by Navaro - Trying out a sample set that's sort of more "Squad-Like"
- Weapon inventory icons now use New system
- All magazines displaynames reformatted
- Weapons use new Muzzleflashes.
- Saiga mags round count now 8
- Fixes #92 - meshes, classes and muzzles all now correlate in a functioning weapon when using RPK mags
- Fixed issue surround the AKS74gl.p3d(MTK) telemogrifying into an AEK
- Corrections to magswitch-only weapon classes and incorrect textures on hidden sleections, or referring to incorrect weapon classes (AKS74U MTK, AK74M MTK)
- hlc_60Rnd_545x39_t_rpk added to AK box
- Typo correct in hlc_45Rnd_762x39_t_rpk,hlc_30Rnd_762x39_t_ak - Correctly assert's thery're Barium-Salt Tracers.
- hlc_75Rnd_762x39_m_rpk,hlc_75Rnd_762x39_m_rpk,hlc_75Rnd_762x39_AP_rpk,hlc_45Rnd_762x39_AP_rpk,hlc_30Rnd_762x39_AP_ak use correct icons.
- Implemented weapon/Dex chages based on magazine loaded. Should give approximation of RPK drums being sucky to CQB with.
- hlc_rifle_RPK12 correctly described as a Light Support Weapon not an Infantry Rifle
- Variety of minor animated selection errors.
V2.22