Arma 3
EricJ Helicopter Pack
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Update: 22 Jan @ 11:26am

RC139
- Thanks from C. Eagle, got the textures working on the 160th Prowlers, now you don't need to manually select the textures for them to appear correctly.
- Removed an errant geometry from the MH-6J

Update: 20 Jan @ 1:05pm

RC138
- Improved the view angles for the AH/MH-6/15s
- Re-adjusted the weights of the AH/MH-6/15s
- Tweaked MH-15M flight model
- Added two new unarmed Prowler variants for Task Force 160, a Prowler (Refuel) and a Prowler (Ammo) for FARP duties.
- The Ammo, Repair, and Fuel Prowlers have custom skins, and need to be manually applied to the vehicle to discern which vehicle is which (Edit Vehicle Appearance menu).
- Now requires CBA_A3 to make sure the custom weapons and M4A4 work properly with the game.
- Fixed the ANVIS-9 NVGs, looks as intended.
- Added a TF 160 SOAR Medic for Task Force 160.
- Rattler and Hellfire should appear when selected, and not display "Scalpel"

Update: 17 Jan @ 5:43am

RC137
- Fixed the AH-96 Pilot Camera, now works as intended
- Added another helicopter, this time the MH-60A (Insertion), the precursor to the L and M versions of the SOAR MH-60s. It seats 12 soldiers, and has a crew of four. Other than that it just is an earlier version of the MH-60s.
- MH-60M DAPs have full datalink, to include the MH-60S (2-pylon)
- UH-60s now have various datalink suites, some don't and some do, as well as the SOAR birds, which only the MH-60M has a full datalink suite

Update: 14 Jan @ 2:31pm

RC136
- Fixed the MH-92 (Insertion) and MH-92 DAP flight model, no longer leans forward when static on the ground when spawned by script.

Update: 14 Jan @ 3:49am

RC135
- Removed some extra geometries on the MH-60A, cleaning it up a bit
- Fixed the 7.62mm ammo, now crew served miniguns have tracers, every three rounds
- Through some config fanagaling, I managed to get some FFV spots on the MH-60A. Not what I wanted but it's something, as best as possible within the limits of the game.
- Tweaked flight model of the MH-92 and MH-92 DAP, making it smoother, much like the UH-92

Update: 11 Jan @ 8:25am

Update: 11 Jan @ 2:30am

RC134
- M134 on the MQ-17 now has 1000 rounds, instead of 100
- Tracers implemented on the 7.62mm rounds, every 5 rounds is a tracer
- Improved Maneuverability of the MQ-17s
- Improved the roll rate of the MQ-37
- MH-60M DAPs can aerial refuel with the USAF Mod
- MH-60L/M (Insertion) and DAPs have an extending fuel probe to clear the rotors when refueling, activation is through the scroll wheel menu.
- MH-60M DAPs have more fuel, to account for the fuel bladders in the troop compartment
- Added an MH-60A (Insertion-1987), in which I believe (and the photo suggests) that was before the MH-60L and so on came about, before they switched to all black helicopters. Bear in mind that I was going off of one reference photo for the external appearance, and put it in the 160th faction for now, until more information comes along.

Update: 7 Jan @ 3:35am

RC133
- A belated thanks to altar_of_needles on the Project Hatchet Discord for helping me with the probe hiding animation.
- Added an "MH-15M Little Bird", which is a tilt-rotor (by definition of the Avatar movie Wiki) helo based off of the MH-6M. Other than that it's just using a different propulsion system
- Cleaned up the AH-6, now is it's own config, making the seat assignments that weren't there go away.
- Added an "AH-15M Little Bird", which is an attack version of the MH-15M. Unlike the AH-6 the helo features a FLIR ball, and uses allowed BIS weapons as well. It also has a full datalink suite as well.
- 1x Hellfire missile now shows up on the rack as it should
- 1x Hellfire setup for the AH-6J/15M
- Fixed the display for the Pylons Settings window, drop down menus are on the correct sides for the AH-6J and AH-15M
- MH-60S (2-Pylon) USN helo now cleaned up as well, now part of the MH60DAP config to make it more of an attack helo
- Tweaked ANVIS-9 Off model, as well as the On model.
- The 1x AGM-114 for the AH-6 has one round now
- Updated Hellfire and Rattler missile code, hopefully will make them more accurate

Update: 4 Jan @ 2:28am

RC132
- TF562 Marksman now has an AMS (Sand) instead of the Mk17 Holosight.
- Added a temporary solution to removing the refuel probe on the SOAR MH-60/92s. Right now it's a scroll wheel menu that the pilot can use to remove/show it. Until I can figure out a more Garage component solution, that will be the standard for now. Also only the pilot can hide/show the probes at any time.

Update: 2 Jan @ 10:07am