Arma 3
EricJ Helicopter Pack
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Update: 2 Jan @ 7:49am

RC131
- TF562 now uses the MX series rifle, marksman, and LMG. Right now I'll keep the M4 for the US Army pilots (the Desert version is still available) just because I like it as I think it's better than the MX in some cases.
- Removed MASTER ARM-SAFE from the pilot's seat in the MH-92 (Insertion), not really needed
- Added an "AGM-152C" Anti-Radar missile derived from the AGM-117 Rattler missile. It comes in for balance two missile racks and is capable of taking out (2 missiles) a Tigris and so on.
- Added a couple "1x AGM-114K/AGM-117" racks, given what is seen today and in the past on some helicopters during the Global War on Terror.
- TF562 SPAR LMG Bag renamed to TF562 MX LMG Bag, classname is the same.

Update: 30 Dec, 2024 @ 6:50am

RC130
- MH60 DAPs are now in their own config, now cleaned up
- Updated ammo code for the IR Jammer, error should not show
- The S-70 is it's own config now, just to clean it up from the military versions
- Light Hit Points added to the appropriate LOD for all the S/UH/MH helicopters

Update: 26 Dec, 2024 @ 11:44pm

RC129
- After asking around I changed the main carbine from the HK416 to the M4 from my Weapons Pack. It's a stylized M4, called an "M4A4 Custom" and otherwise functions the same as a standard M4. The TF562 units and US Army pilot/crew now use it as well, the TF562 units have camoed M4s though and it fires Full Auto. The change is for more of a "future" look and I liked how it turned out, but wanted to stay away from the MX, which realistically would have fitted the Armaverse. Apologies in advance for messing up your saved loadouts, but I wanted some kind of accuracy with how personnel are armed in the real-world units.
- TF562 M4s have Mk17 Holosights instead of RCOs
- US Army Pilot and Crew have BIS NVGs. I don't have any ANVIS-6s handy so I'll use them until I find a good model to use.
- Thanks to MrSniff from Discord, he supplied me with some ANVIS-9s for the SOAR pilots to use. It does work with ACE3 as well for the various effects.
- Taken from the Reaction Forces Cougar, HMD display shows range to the Personal Waypoint for the XX-92s when placed on the map.
- The UH/MH-60/92s all have full datalink support

Update: 24 Dec, 2024 @ 9:25am

RC128
- Tweaked 7.62mm suppression values, should suppress enemy better
- Added a PilotView system to the AH-96, although it doesn't move around yet, is fixed forward for now.
- Tweaked Flight Model of the MH-92s, now flies smoother
- MH-92 DAP has same sensor suite as the MH-92 (Insertion), now has functioning radar and IR system.
- Reconfigured the MH-92 DAP, as some legacy config issues were causing it to show positions that weren't there. Everything remains the same, just a "new" config forit, so it operates like it should.
- M134 Miniguns for the drones now rotate and show muzzleflash when viewed at longer distances
- After some user feedback, the aeronautical engineers tweaked the flight models of all the MQ-17s
- Added a GMV (HMG) for the TF562 units

Update: 22 Dec, 2024 @ 5:07am

RC127
- Slightly repositioned the refueling probe on the MH-92s
- The outer pylons of the AH-96 pylons can mount the gun pods from Reaction Forces CDLC, as well as the outer pylons for the MH-92 DAP. Note if you do not have Reaction Forces you won't get any errors, and so on, so a dependency wasn't created. The pylons simply won't show the RF weapons if it's not purchased or enabled.
- Added the other developed containers from the EricJ Cherokee Containers mod. That way people can access the containers if they don't have that mod.
- Tweaked the MH-92 DAP (4-pylon) wings to differentiate it from the UH-60 version

Update: 19 Dec, 2024 @ 5:20am

RC126
- AGM-145D can now be fitted on the other pylons of the AH-96, with rail adapters.
- Improved roll rate of the AH-96

Update: 16 Dec, 2024 @ 4:34am

RC125
- Tweaked AIM-9X texture, removed the "AIM-9X" from the body of the missile
- UH-92s can lift up to 6,000kg now, while the MH-92F (Insertion) can lift only 5,500kg
- Added an AGM-145D Anti-Radiation missile. It has a range of 8km and can engage radars. Due to game engine issues the missile must be fired below the horizon as it has a LOAL trajectory. It is point and shoot at the direction of the radar, no further locking is necessary. It is currently usable on the AH-96

Update: 12 Dec, 2024 @ 12:30pm

RC124
- Tweaked 3D model of the MH-92 refueling probes.
- Added an "Rattler-NLOS" taken from the Titan NLOS missile. The weapon has a red ring on it to denote it from the other Rattler missiles, and is selectable in the MH-92 DAP weapon field as "R-NLOS". You should be able to use this missile system without the Expeditionary Forces CDLC. To use you need a datalink equipped JTAC (Such as the TF562 JTAC or EF JTACs). You can also enable this feature in the Editor, with the Sensors portion enable the Reporting feature. The designated unit needs to have a laser designator equipped to enable this to work. Note that the R-NLOS can only fire at 10 kilometers away from the firing unit (MH-92 DAP (4-pylon)). This also works with the AH-96 as well.

Update: 8 Dec, 2024 @ 12:19pm

RC123
- Removed my Radar/IR entries for the MH-67/80, after realizing it was bigger for the -67, and the same values for the -80
- MH-92s now have an Inflight Refueling Probe, compatible with the USAF Mod

Update: 29 Nov, 2024 @ 4:47am

RC121
- TF 562 JTAC has default datalink enabled.