Arma 3
EricJ Taliban Fighters
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Update: 6 Jul @ 4:24pm

Update: 30 Jun @ 3:09am

RC21
- Added a couple more units to the US Army side, with a Joint Forward Observer and a regular Forward Observer. The difference between the JFO and FO is that the JFO has a datalink, unlike the regular FO.

Update: 23 Jun @ 3:02am

RC20
- Requires Game Version 2.20
- Added some basic US Army units. They're just as capable as the Taliban (the Tban are a bit more proficient) is a bit more skilled. But the units should act better than the stock soldiers that BIS came up with, and armed with BIS weapons (mainly SPAR variants) and of course if you need to use what's in your modpack feel free to do so. Units include a Squad Leader, Team Leader, Rifleman, Rifleman (CLS), Rifleman (Marksman), and an Autorifleman, and a Grenadier.
- Added a custom vest, a Carrier (US Army) for US Army units.
- Reduced the Detect Skill of most Taliban units, given some veteran stories on the Regiment Discord. It turns out the Red Unit, and Al-Qeada were more better trained, and the skill level adjustment reflects that. Red Unit stays the same.

Update: 4 Jun @ 3:33am

RC19
- Added an OPFOR ANA unit. It is simply the BLUFOR ANA setup, as the bad guys, given past green-on-blue attacks, and so on. It represents the underbelly of the Afghanistan deployments and how you sometimes couldn't trust them to watch your back. Also setup (since I have a template) is a squad for the OPFOR variants.
- Redid a classname for the ANA Recruit (BLUFOR).
- ANA Pawnee on the appropriate side.

Update: 28 May @ 5:00am

RC18
- Added a Special Activities Division UAV Operator
- Added an "Afghan Militia" to the mix, which are just Independent units that allows mission makers to add them for or against BLUFOR/OPFOR and so on.
- Special Activities Division operators (with the exception of the LMG Gunner) now have suppressors on their rifles.
- Added a basic "Afghan National Army" faction using some "hidden" camo patterns for the uniform, and the Olive PASGT (which in theory could have been issued to ANA soldiers) helmet from the game files and so on. It has no ALIVE support since at the time of the upload the site is down. Once I find out that the site is back and working, I will make a squad so it's compatible with that mod. The faction is strictly BLUFOR. The faction has it's own Gun Trucks (HMG and AT), as well as a skinned Pawnee.

Update: 1 May @ 4:38am

Update: 30 Apr @ 5:04am

RC17
- Added an RPG-7 from my EricJ Weapons Pack, now the RPG Gunner can fire the RPG at aerial targets.

Update: 16 Apr @ 1:47am

RC16
- Added the "cost" value to the individual units, except for the civilian units, to enhance friendly (relative to what that is) targeting (mainly by AI) of enemy units in a battle.

Update: 26 Mar @ 12:34pm

RC15
- Added Sirajuddin Haqqani as an HVT

Update: 5 Feb @ 4:46am

RC14
- Added a medic for the Special Activities Division unit listing