Arma 3
EricJ Taliban Fighters
Showing 11-20 of 33 entries
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Update: 9 Jan @ 7:21am

RC33
- Taliban and Red Unit squads should be compatible with the ALiVE mod, found in the Editor under CSAT/FIA/Infantry (both squads)

Update: 4 Jan @ 4:54am

RC32
- Added a Special Activities Divison LMG Gunner, using the SPAR-16S (Sand), the fire team has been adjusted accordingly, replacing one of the Operators

Update: 2 Jan @ 4:41am

RC31
- Cleaned up a config, removed the requirement for CBA Joint Rails
- Removed an errant config

Update: 14 Dec, 2024 @ 5:03pm

RC30
- Special Activities Division units now have two first aid kits as standard
- Added a Special Activities Division Fire Team. Given the flexible nature (they routinely have 2 to 10 operators) of the unit, I decided not to make a full squad. Mission makers can of course adjust this as necessary.

Update: 2 Dec, 2024 @ 10:25am

RC29
- Requires Game Version 2.18
- A new faction, the Taliban Red Unit, was added, modeled after the real unit. It has a Team Leader, RPG Gunner, MG Gunner, Medic, Rifleman, and a Sniper unit. They are slightly more competent and armed with Armaverse NATO weapons as per the real-world unit.
- Added a couple of Taliban Technicals, an MG, and an AT version using the Offroad chassis.

Update: 2 Dec, 2024 @ 6:55am

RC29
- Requires Game Version 2.18
- A new faction, the Taliban Red Unit, was added, modeled after the real unit. It has a Team Leader, RPG Gunner, MG Gunner, Medic, Rifleman, and a Sniper unit. They are slightly more competent and armed with Armaverse NATO weapons as per the real-world unit.

Update: 26 Nov, 2024 @ 3:27pm

RC28
- Added a new HVT, Gilbudeen Hikmatyaar by request
- Added a new unit for the Special Activities Division faction, this time a JTAC, with datalink capabilities.

Update: 22 Nov, 2024 @ 1:48pm

RC27
- Changed the unit type manning the DSHKM
- Added a new HVT, Gul Mohammed
- Added a "Special Activities Division" faction, with only two units, a Team Leader and Operator. I may add more but so far it's just those two units. Again any feedback for the units would be appreciated. Again if you don't like it make your own units using your own modset, so you can have the best experience possible.

Update: 16 Nov, 2024 @ 7:31am

RC26
- Added a functioning DSHKA machinegun, currently a "raised" version. Most of the original A2 anims are not working, but I figured that you'd be being shot at rather than always using, so I didn't see the anims as a priority. If user feedback wants this, I'll see what I can do.

Update: 15 Nov, 2024 @ 10:07am

RC25
- Changed the heads of the Taliban and Afghan Civilians to look more white than Persian/Iranian