Space Engineers

Space Engineers

Whip's Turret AI Slaving Script
Showing 31-40 of 96 entries
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Update: 23 Jan, 2019 @ 5:46pm

Version 111.3.1
  • Added message in the programmable block's terminal to tell users to use custom data for configuration.

Update: 23 Jan, 2019 @ 4:55pm

Version 111.3.0

    v108
  • Made all turrets individually configurable in CustomData.
    v109
  • Made general variables configurable in CustomData.
  • Make manually controlled designators take precedence.
  • Make weapon fire command occur only once instead of repeating each time the turret was updated. This reduces overhead.
  • Redesigned the way script handles weapons, lights, cameras, and tools. Now is much cleaner and each object type is properly handled.
    v110
  • Fixed turret lead for rockets
  • PID is reset on new parameter ingest
    v111.0
  • Added auto engagement range to per-turret config
  • Added integral decay ratio
    v111.1
  • Slaved turrets only engage within their auto engagement range
  • Made Ini not duplicate when turret params were changed
    v111.2
  • Added rest time to ini
    v111.3
  • Errors are now always shown in the terminal summary
  • Made Echo only display once per second

Update: 2 Jan, 2019 @ 6:21pm

Version 107-4
  • Fix for negative runtime bug in Scheduler class

Update: 31 Dec, 2018 @ 1:29am

Version 107-3
  • Readded back in code profiling info to summary output. (I didn't realize I had removed it)

Update: 25 Dec, 2018 @ 2:28pm

Version 107-2 - MERRY CHRISTMAS!
  • Updated readme for those mouth-breathers out there who refuse to look at the PRETTY PICTURES I BUSTED MY ASS MAKING. I'm not mad tho...

Update: 25 Dec, 2018 @ 1:58pm

Version 107-1 - MERRY CHRISTMAS!
  • Refactored debug mode to be more intuitive to the user. To use debug mode, run the program with argument
    debug_toggle

Update: 25 Dec, 2018 @ 12:53pm

Version 107 - MERRY CHRISTMAS!
  • Added debug mode text output
  • Added code verbose toggle. Defaults to OFF to reduce syncing.

Update: 14 Dec, 2018 @ 4:36pm

Version 105
  • Changed turrets to prioritize closest target rather than closest targeting turret
  • Changed intersection algorithm to reduce unneeded iterations
  • Re-enabled target acceleration compensation

Update: 11 Nov, 2018 @ 4:58pm

Version 103-1
  • Increased range of turret friendly fire checking

Update: 11 Nov, 2018 @ 1:55pm

Version 103
  • Better friendly fire checking for rockets and gatlings

    Green star is old, red circle is the new algorithm.
  • Temporarily disabled acceleration compensation pending some fixes
  • Adjusted default PID values yet again