Space Engineers

Space Engineers

Whip's Turret AI Slaving Script
Showing 51-60 of 96 entries
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Update: 29 Jul, 2018 @ 10:21pm

Version 86
  • Simplified return to equilibrium function

Update: 29 Jul, 2018 @ 9:39pm

Version 85
  • Changed DoesBlockExist() method

Update: 14 Jul, 2018 @ 9:45pm

Version 83
  • Minor fix to update loop

Update: 14 Jul, 2018 @ 8:34pm

Version 83
  • Changed direction of time to simtime scaling factor

Update: 6 Jul, 2018 @ 3:28pm

Version 82
  • Fixed rest position algorithm for auto computed rotor limit average
  • Changed update frequency workaround
  • Removed changelog from end of script to reduce length

Update: 23 Jun, 2018 @ 1:03am

Version 80 (minor)
  • Fixed archaic readme ( Just for you Extevious ;) )

Update: 23 Jun, 2018 @ 12:56am

Version 80
  • Fixed rotor turret azimuth doing a 360° when returning to rest position

Update: 17 Jun, 2018 @ 11:40pm

Version 78
  • Code now checks if all blocks exist in the group before doing work

Update: 13 Jun, 2018 @ 9:10pm

Version 77
  • Code now checks if target is in range of the turret before firing - v75
  • Reworked weapon firing logic structure - v75
  • Added a biased average for the intercept point - v75
  • Turret rotors now turn off in the rest position - v75
  • Turret now checks if the designator is functional - v75
  • Targeting is cycled every 100 ticks - v76-1
  • Changed acceleration estimation to be simpler. It seems to work better too! - v76-2
  • Checks if target entityID has changed before applying acceleration - v76-2
  • Forced designator turret idle rotation off - v76-3
  • Code checks azimuth angle rotor limits to ensure that it rotates the correct way - v76-4
  • Added a 1 second pause before rotor turrets return to rest positions - v77

Update: 25 May, 2018 @ 8:30pm

Version 74
  • Changed forward prediction term
  • Fixed bug where forward position prediction was being applied to the wrong dang position