Space Engineers

Space Engineers

Whip's Turret AI Slaving Script
Showing 61-70 of 96 entries
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Update: 24 May, 2018 @ 2:52pm

Version 73
  • Slaved AI turrets without designators will function like a normal turret
  • Designator turret AI is turned on during block fetching
  • Added max speed variable
  • Moved all .Contains to StringExtension.Contains

Update: 16 May, 2018 @ 12:35am

Version 71
  • Added second pass into intercept guess - v69-1
  • Added negative forward velocities into the curve fit - v69-2
  • Corrected length of returned computed impact point vector - v69-2
  • Added in acceleration estimation - v69-3
  • Removed forward time-step prediction - v69-4
  • Changed cutoffs for empirical leads - v69-5
  • Removed second pass on rocket trajectory estimation - v69-5
  • Added in average missile velocity estimation - v69-6
  • Updated empirical curves - v69-7
  • Added boolean that limits slaved turret firing to the designator's firing state - v69-8
  • Added timer triggering for rotor turrets - v70
    • piss off, jphuffman: "not sure why Whip didnt have this feature built in"
  • Slaved AI turrets will not fire below 0° elevation for safety - v70
  • Added refined target acceleration compensation - v70-1
  • Predicting ahead a cycle - v70-2
  • Modified PID gains - v70-2
  • Added in rotor angular velocity stabilization - v70-3
  • Reduced tolerance angle - v70-3
  • Changed update loop workaround - v71
  • Code now restarts if it is triggered and no update loop is set - v71
  • Added a mesage for users if the code is not looping to guide them - v71

Update: 31 Mar, 2018 @ 12:38pm

Version 69 (giggle)
  • Fixed leading method for custom weapons

Update: 31 Mar, 2018 @ 11:59am

Version 68
  • Added in custom data parsing for muzzle velocity
  • Fixed custom data parsing for turrets
  • Workaround for game bug with idle rotation

Update: 30 Mar, 2018 @ 9:53pm

Version 66
  • Code now turns on spotlights in a turret group if the target is acquired
  • Changed AI turret slaving angle control, SetTarget() is broken still
  • Fixed rotor spinning the wrong way to get to the equilibrium position

Update: 18 Mar, 2018 @ 11:14pm

Version 63
  • Fix for code running multiple times per tick in DS

Update: 15 Mar, 2018 @ 1:22am

Version 62
  • Improved rocket lead by including more empirical solutions for varying ranges

Update: 14 Mar, 2018 @ 11:01pm

Version 61
  • Fixed issue where new turret groups weren't being recognized until recompile
  • Added precise grid velocity method for better target lead prediction

Update: 12 Mar, 2018 @ 9:44pm

Version 59
  • Changed block grabbing return function to fix exception issues

Update: 9 Mar, 2018 @ 8:48pm

Version 58
  • Fixed designator turret not being recognized for slaved groups
  • Fixed issue where turret group blocks werent properly refreshing