Space Engineers

Space Engineers

Whip's Turret AI Slaving Script
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Update: 9 Mar, 2018 @ 1:22pm

Version 57
  • Changed some math with the equilibrium angle - v51
  • Fixed rocket lead! - v52
  • Fixed issue where leading was not being determined by the correct weapon/tool list - v53
  • Added new running symbol code - v53
  • Fixed rocket lead breaking when stationary - v54
  • Restructured entire script to be more performant - v55
  • Moved everything into classes - v55
  • Added a block refresh interval - v55
  • Added PID control to the rotor turret groups - v56
  • Fixed typo of equilibrium all throughout the code XD - v57

Update: 13 Jan, 2018 @ 6:05pm

Version 50
  • Added in runtime lead compensation
  • Fixed get closest targeting turret method
  • Cached designator lists for better performance
  • Added optional equillibrium position input for rotors

Update: 17 Nov, 2017 @ 6:31pm

Version 49 (Minor)
  • Changed default projectile speed

Update: 17 Nov, 2017 @ 6:26pm

Version 49
  • Replaced GetVectorAzimuthElevation with GetRotationAngles - v48
  • Added automated turret leading parameters. Turrets will now properly engage and lead targets!
  • TIMERS ARE NO LONGER NEEDED!

Update: 10 Aug, 2017 @ 3:50pm

Version 47
  • Removed useage of GetWorldMatrix and GetWorldPosition since the bug that necessitated their use is gone - v45
  • Removed lots of unused math and methods - v45
  • Added support for infinite numbers of elevation rotors - v46
  • Turrets will only fire automatically when designator has line of sight - v47
  • Decreased equillibrium turn speed for safety reasons - v47
  • Designators can now rotate idly if the user so desires - v47

Update: 25 Jul, 2017 @ 4:51pm

Version 44
  • Adjusted range computation for GetClosestTargetingTurret to avoid musical turrets - v44

Update: 25 Jul, 2017 @ 4:46pm

Version 43
  • Optimized position getting by adding GetWorldPosition() method - v41
  • Changed GetClosestBlock method to GetClosestTargetingTurret - v42
  • Fixed turrets spinning when idle when no rotor limits were set - v43
  • Adjusted minimum sweep range to 400 meters from 100 meters - v43
  • Moved dynamic convergence variables to the configurable variable section - v43

Update: 1 Jun, 2017 @ 6:25pm

Version 40
  • Works with 2 elevation rotors per turret group - v39
  • Tweaked get rotation angle method - v39
  • Fixed brokeen WorldMatricies. Thanks keen... - v40

Update: 7 May, 2017 @ 11:44am

Version 37-3
  • Added AI turret slaving support - v33
  • Redesigned targeting parameters - v33
  • Added rotor turret equillibrium function - v34
  • Cleaned, simplified, and removed some functions - v35
  • Redesigned turret sweeping function - v35
  • Reverted back to old turret sweeping function XD - v35
  • Added in support for AI turret groups - v35
  • Workaround for turret angle setting bug -DONE - v37-1
  • Grabs Weapons/Tools based on grid id of rotor head - v37-3

Update: 20 Oct, 2016 @ 12:04pm

Revision 12
Internal Version 32
  • Fixed compilation error (I missed a parenthesis lol)