Space Engineers

Space Engineers

Whip's Turret AI Slaving Script
Showing 81-90 of 96 entries
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Update: 20 Oct, 2016 @ 10:42am

Revision 11
Internal Version 31
  • Clamped arccosine inputs to avoid floating point errors

Update: 6 Sep, 2016 @ 2:51pm

Revision 10
Internal Version 30
  • Fixed broken upload. I updated the wrong code lol
  • Updated turret targeting parameters when under user control

Update: 6 Sep, 2016 @ 2:50pm

ERRONEOUS UPLOAD
I updated the wrong code lol

Update: 28 Aug, 2016 @ 12:25am

Revision 9.1
Internal Version 29
  • Commented out some debugging text to avoid unnecessary Echo calls

Update: 28 Aug, 2016 @ 12:19am

Revision 9
Internal Version 29
  • Fixed redundant variable declaration
  • Changed behavior of turrets when under manual control. Once keen fixes the IsShooting boolean, this should work proper

Update: 20 Aug, 2016 @ 7:14pm

Revision 8
Internal Version 27
  • Fixed issue where code would break if you used a camera turret (Thanks to Cassius Faux for bringing this to my attention!)

Update: 18 Aug, 2016 @ 1:03pm

Revision 7
Internal Version 26
  • Updated code to work with new ModAPI changes

Update: 20 Jun, 2016 @ 1:29am

Revision 6
Internal Version 24
  • Fixed a misplaced boolean which caused the code to skip turret groups upon damage

Update: 12 Jun, 2016 @ 11:21pm

Revision 5
Internal Revision 23
  • Optimised for MP use

Update: 10 Jun, 2016 @ 2:46pm

Revision 4
Internal Version 22
  • Fixed turrets spazzing in MP
  • Added support for welders, grinders, cameras, and spotlights in addition to standard fixed weapons
  • Improved error handling
  • Restructured how code behaves if block is missing: Attempts to stop broken turret groups from causing damage