Arma 3
MGI Tactical Pack V3
Showing 11-20 of 31 entries
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Update: 29 Jul, 2016 @ 12:59am

Update: 29 Jul, 2016 @ 12:11am

Update: 27 Jul, 2016 @ 12:51am

Modified some scripts to avoid FPS drop after long pause (to be tested deeper)

Update: 20 Jul, 2016 @ 2:43am

Corrected a bug due to new Apex laserDesignator

Update: 8 Jun, 2016 @ 2:19pm

- corrected grenades behavior in houses
- group sitrep is relative to vehicle player, not player
- corrected position of the icon for the nearest enemy

Update: 24 May, 2016 @ 4:33pm

Update: 24 May, 2016 @ 12:47pm

V 3.3.8
Light modification taking into account some other mods with custom weapon sway.
UFN, you need to start with Stamina tuning set to "off" if you use another mod. All changes during game or another setting at start will overrun the foreign setting.

Update: 23 May, 2016 @ 10:00pm

V 3.3.7
- added a letter below zeroing to remember what you are about to throw (G for grenade, S for smoke, L for chem light, F for manual flare)
- improved current weapon indication on zeroing (turrets, grenade launcher)
- modified sequence for adjusting fatigue with the load of the backpack (if overloaded) to avoid (most of the time) the "out of ammo" sentence.
(see RoyalDart30 comment)

Update: 20 May, 2016 @ 9:26pm

Update: 20 May, 2016 @ 4:28pm

Corrected a bug for difficulty setting on servers.