XCOM 2
CVWeaponPackv2
Showing 1-10 of 24 entries
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Update: 14 Apr, 2017 @ 10:40pm

Update: 21 Aug, 2016 @ 12:41pm

Changlog: 08-21-2016
- Added FAL.
- Added Galil.
- Added HKMP5.
- Added P90.
- Added RPK.
- Added SCARH.
- Updated Grimy loot table.
- Updated Art Assets.

Update: 4 Jul, 2016 @ 2:19pm

Changelog: 07-04-2016
- Updated _UIPawnLocation in configs.

Changelog: 06-19-2016
- Updated Grimy loot table with M16A4 and XM177.

Update: 19 Jun, 2016 @ 10:37am

Changelog: 06-18-2016
- Added M16A4.
- Added XM177.
- Updated M16 config Model refs.
- Updated UILibrary for all weapons.
- Corrected T3 M14 config base dmg.

Update: 10 Jun, 2016 @ 2:34am

Changelog: 06-10-2016
- Moved HideIfPurchased & HideIfResearched out of CanBeBuilt switch to template global.

Update: 9 Jun, 2016 @ 2:07am

Changelog: 06-09-2016
- Added XComClassData override option.
- Updated HKseries config attachment refs for ClipSize, Reload, and Stock.
- Added HideIfResearched, HideIfPurchased, RequiredTechs features to improve CanBeBuilt options.
- Updated pistol default custom stats.
- Updated ModPreview image.
- Updated all weapon templates to support new feature.
- Updated all config files to support new feature.

Update: 7 Jun, 2016 @ 11:38pm

Changelog: 06-07-2016
- Updated config files with values for new select feature.
- Added contentinfo template tier load select feature.
- Added HideIfResearched flag to all templates.

Update: 6 Jun, 2016 @ 10:49pm

Changelog: 06-06-2016
- Updated HK417DMR model ref.
- Updated VSS default stat to reflect current category.

Update: 6 Jun, 2016 @ 5:44pm

Changelog: 06-06-2016
- Fixed pistol overwatch bug, whereby primary weapon was used instead of pistol during pistoloverwatch.

Update: 6 Jun, 2016 @ 1:12am

Changelog: 06-05-2016
- Updated Grimy loot table.