XCOM 2
CVWeaponPackv2
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Update: 2 May, 2016 @ 1:07am

Changelog: 05-01-2016
- Added missing UI image files for Schematics.
- Added missing UI image files for M14.
- Added missing UI image files for M16.

Update: 28 Apr, 2016 @ 8:03pm

Changelog: 04-28-2016
- Updated Grimy loot file.

Update: 27 Apr, 2016 @ 2:33am

Changelog: 04-27-2016
- Added M60 LMG.
- Added Winchester Shotgun.
- Added M16 Rifle.
- Added M14 Rifle.
- Added Mac11 SMG.
- Added Uzi SMG.

Changelog: 04-24-2016
- Added SMG Range Table.
- Added Desert Eagle Pistol.
- Added M1911 Pistol.
- Added AK12 Rifle.
- Added G36 Rifle.
- Added G36K Rifle.
- Added HK416 Rifle.
- Added HK417 DMR Sniper Rifle.
- Added HK416 IAR LMG.
- Added L1A1 LMG.
- Added M249 LMG.
- Added MG36 LMG.
- Added AS VAL SMG.
- Added VSS Vintorez SMG.
- Added 300 Whisper SMG.

Changelog: 04-23-2016
- Updated X2DownloadableContentinfo file to properly add T1 weapons to save games. Compatible with "RemoveMods" mod to update savegames.
- Resolved invalid template ability red screen error. Config file ability name type call doesn't like var+space+comment format.
- Added bool check against StartingItem for CreatorTemplateName & BaseItem. T1 templates don't need these values.
- Added name type _AbilityTemplate var to ability bonus. All weapon templates of every tier has their own bonus fields to edit.
- Added OTs38 Pistol

Changelog: 04-20-2016
- Added 870MCS Shotgun.

Changelog: 04-19-2016
- Added L115 AWM Sniper Rifle.
- Added CanBeBuilt costs to weapon template scheme.
- Added new template scheme.

Update: 27 Apr, 2016 @ 1:50am