XCOM 2
Legacy SpecOps Combat Knives
Showing 31-40 of 63 entries
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Update: 27 Jul, 2016 @ 5:32pm

Added pod activation on silent kills

Update: 26 Jul, 2016 @ 10:34am

Fix implacable and reaper bug with silent takedown

Update: 25 Jul, 2016 @ 5:39pm

Fixed some issues with stealth kills and tactical reloads.
Reduced combat knife damage by 1.
Capped detection modifier at 0.5 for stealth kill calculations.

Update: 18 Jul, 2016 @ 11:34am

Reduced combat knife damage by 1 to balance better with vanilla swords and LW fleche damage.

Update: 15 Jul, 2016 @ 5:34am

Stealth kill overhaul

Update: 12 Jul, 2016 @ 12:00pm

Update: 10 Jul, 2016 @ 2:37pm

V1.9.1 Added Grimys Utility Slot Sidearms support and added cooldown for T1 and T2 combat knives.

Update: 9 Jul, 2016 @ 5:40am

Fixed issues with Musashi_Gamestate_Takedown after loading tactial

Update: 6 Jul, 2016 @ 2:00am

Tweaked concealment mechanic

Update: 3 Jul, 2016 @ 1:36pm

Fixed issue with multiple silent takedowns would cause concealment break