Counter-Strike 2

Counter-Strike 2

Regime
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Update: 9 May, 2016 @ 1:47pm

Bombzone at Bombsite B has been increased.
Texture sizes has been decreased to look more HD.
Added significant detail to Bombsite A; such as parking lots, curbs & decals..
Added minor detail to CT-Spawn.
Added a tarped shell cover beneath "roof" at Bombsite A.
Added a cover in awning.
Area at double door has been widened.
Bathrooms at "lobby" has been shortened to increase the wid of the gap from "toxic".
Replaced the texture of the tarp on the crate at Middle to white.
Changed the colors of the metal crates in "hallway".
Changed the color of the vertical metal support at CT-Spawn to light-blue.

Update: 4 May, 2016 @ 9:51am

CT-Spawn revamped; Counter-Terrorist spawn has recieved a new look, changing from a old auto mechanic-ish look to a new storage-ish look.

T-Spawn revamped; Terrorrist spawn has recieved a new layout, the warehouse building has recieved a new look and changing the timing of chokepoints for about 1-3 seconds.

Underpass revamped; Changed the look from an old-look underpass with a modern look with a hallway connecting to a room with one pillar in the center and breakable windows for nades.

Lobby interior revamped; Both sections("Lobby" and "A-Long") has been made into a big hallway that contains a new chokepoint and a holding area for the CT's. "Storage Rooms" are now a one room that can be entered by 2 ways, either through the sectional doors, or from a boost from "Hallway" to and through the vents. "Coffee" room is no longer accessible.

Bombsite A; Added more detail to the area of "ramp" and "truck". "Balcony" has a new look. "Toxic" container texture changed, and replaced the barrels with new ones. -The forklight at "Lift" has been replaced with a new one. The slope at "Roof" has been reduced, to make way for a possible smoke to block of the area. Ground texture changed, curb removed and replaced the light posts by "Double Doors".

B-Long revamped; The road has been straighten, that widened the gap at "Crash" to prevent blocking when rushing and allows for more AWP battles at "B-Long". Changed the look of the buildings and the texture of the sidewalk and road.

Bombsite B; Removed a crate from "triple" and "graffiti". Changed the look of the building at the back of the bombsite and the warehouse.

Middle;
Garage has been removed and replaced with accessible fenced area called "yard". Added a metal sheet by the shells just right of the mid entrance of "yard", now possible to bounce a smoke to block of vision from CT's.

Changes from older versions;
Changed the texture of the concrete railing outside of CT-Spawn, "ramp", "toxic" and "yard" with a newer texture and changed the models of the fences.
Sky-texture has been changed and the forest in the 3D background.
Sound ambience has been changed.
Map has been further optimized to run smoother.