Europa Universalis IV

Europa Universalis IV

Imperium Universalis 3.1.2 (Growth of Empires)
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Update: 22 Nov, 2021 @ 2:43pm

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# Imperium Universalis 3.0.1 Changelog
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###Bug fixes

-Fixed Disable Subcontinent event chain (Disclaimer added)
-Fixed Mare Macedonicum trade window
-Fixed Persian and Assyrian mission trees
-Fixed outdated use of great monument related triggers and effects
-Disabled Shatter Country CB
-Fixed taking too much money from peace deals
-Velch will not go to war with Rome during Last King disaster if it is a subject
-Fixed Satrapy Subject icons
-Gave Nanyue culture Yue ideas
-Replaced Mercenary Cost modifiers
-Fixed incorrect character in Latin dynamic province names for two provinces in Egypt
-Fixed message icons
-Fixed minoan formable
-Fixed greek leagues
-Fixed to a Gojoseon mission
-Updated old greek formables decisions
-Fixed Administrative Stress IV
-Fixed Cimmerian Bosporus formable

###Balance

-Increased cost of diplomatic annexation
-Lowered the costs of leaders
-Balanced Clans estate privileges
-Reduced amount of loot gained by sieging
-Limited Socii subject type to Italia region
-Reduced amount of ruler skill gained by the Gojoseon tree
-Reduced yearly decay of Army Professionalism
-Sukkal now contributes to Overlord like any other vassal
-Nerfed League Member and Socii modifiers
-Increased Liberty Desire for Socii and League Members

###Localisation

-Replaced Crusade with Holy War
-Added loc for Greek leagues
-Corrected som typos in loc

###Technology

-Allowed Army Drilling at tech 3
-Elephant Domestication is no longer needed

Update: 22 Nov, 2021 @ 2:35pm

Update: 19 Nov, 2021 @ 4:00pm

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# Imperium Universalis 3.0 (Shores of the Aegean) Changelog
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###Systems

-Added new Population Growth and Promotion system (optional)
-Added new Sieges system (optional)
-Added decision to convert AUC to BCE
-Added decision to disable subcontinents (performance)
-Renabled Slave system under new model
-Removed Music submod

###Bug fixes

-Fixed yearly desync in multiplayer games
-Fixed rebels using vanilla western unit sprites
-Fixed Gallo-Romance not spawning
-Persia will not lose ideas after forming
-Fixed 3 year error in history
-Fixed Siege modifiers strip
-Fixed progression of chinese government reforms
-Egypt will no longer constantly fall apart
-Fixed Chinese formables
-Invasion cb now uses a scripted peace option (personal union is broken)

###Balance Changes

-Modifiers that debuff large armies with low Army Professionalism
-More handicap modifiers for AI
-Playing large nations will be more difficult
-Increased building costs
-Nerfed manpower
-Nerfed Land Reclamation
-Reduced penalties and benefits from religious unity
-Reduced coring cost
-Reduced spread of Institutions
-Disabled Pillage Capital peace option
-Disabled Concentrate Development for Subjects
-Changed Expansion Idea Group modifiers
-Nerfed Admin Efficiency modifiers
-Reform Progress increased by new tier is now scale by 50 instead of 100
-Expanded modifiers given by Devotion and Republican Tradition
-Increased Accepted Culture slots
-Increased Spread of Hinduis, Ajivika, Jain and Buddhism
-Weaker Babylonia
-Stronger Egypt
-Changed Karma modifiers
-Reduced trade power given by Centers of Trade
-Rebalanced dev values
-Lessen opinion penalties between different religions
-AI will be less affected by disasters
-Increased Attrition
-Reduced Supplies
-Recruiting mercenaries no longer causes loose of Army Professionalism
-Buffed mercenaries
-Less costly mercenaries
-Mercenaries have no upfront cost
-Increased yearly decay of Army Professionalism
-Countries with Dharmic religions will be less effective at offensive wars

###History

-Supported history up to Second Punic War bookmark (no flavor supported currently)
-Better historical accuracy on Greece, Italy, Illyria, Thracia, India, Armenia and Anatolia
-Events for rise of Media and Persia (AI locked)
-Events for foundation of greek colonies
-Event chain for Nabonidus reign
-For accurate tradegood configuration on the Mediterranean
-Expanded province dynamic names for Europe and the Middle East
-Reduced amount of Province Triggered Modifiers
-Scripted some historical Indian dynasties

###Diplomacy

-Added BaZhu interactions for China
-Added Send Visha Kanya action for Indian countries

###GFX

-New mission icons
-Icons for the new religions
-Proper icons for Indian government reforms
-New event icons
-New subject icons

###Map

-Expanded the number of provinces to a maximum of 8002
-2589 new provinces
-Overhauled the maps of the following regions: Greece, Macedonia, Italy, Thracia, Asia Minor, the Middle East, eastern Spain, the Eurasian Steppe, Egypt and South India
-Expanded the map to include the next regions: South East Asia and Korea
-Reintroduced Inland Seas
-Made rivers navigable

###Countries

-Hundreds of new countries, specially for the Greek world and India. There is in total 1796 countries in the mod
-Scripted historical units and idea groups for all countries but Chinese
-Overhauled ruler names of European, Middle Eastern and Indian nations

###Economy/Trade

-Added new tradegoods:
*Metalware
*Sugar
-Added a trade connection from China to South East Asia
-Made Phoenicia an end tradenode
-Reduced dev in Iran
-Reduced dev in Greece
-Reduced Caucasus and Armenian dev
-Reduced dev in Asia Minor

###Formables

-New array of formables in different regions
*Greece: Nesiotic League, Chalcidian League, Propontic League and Archipelagos
*India: Anuradhapura, Bhargavas, Kamarupa, Munda, Bharatavarsha, Indo-Parthians and Kushana
*Asia Minor: Hattusa
*Armenia: Armenia
*Korea: Mahan, Jinhan, Byeonhan, Samhan, Jin, Baekje, Goguryeo, Silla and Gaya
*Mesopotamia: Assyria, Babylonia, Chaldea
*Iran: Parthian, Dahae
*Syria: Syria
*Italy: Sardinia
*Scythia: Maeotia, Scythia, Sakastan, Sauromatia
*Germania: Germania
*SEA: Champa

###Ideas

-New ideas for different multiple countries and cultures, mainly Greece, India, Korea and Italy
-Reworked some old ideas like Athens

###Government

-Added reforms to remove special Indian government reforms
-Countries can now adopt Indian government reforms
-Special basic reforms for Tamil and Dravidian countries which allow them to adopt Indian reforms
-Extended total tiers of government reforms:
*15 total tiers for Monarchies
*14 total tiers for for Republics
*14 total tiers for for Oligarchies
*11 total tiers for for tribes
-Moved Steppe Hordes in to the tribal government category
-A lot of new tier 1 reforms for all governments, they include Phoenician Kingdom, Korean Tribal Statelet, Anatolian Tribe, Urartian Kingdom, etc
-Gave russian government mechanic to Diadochi Kingdom
-New flavor government names
-Introduced new modifiers based on ruler skill
-Added new state edicts

###Subjects

-Lifted restrictions on tributaries for human players
-Four new subject types:
*Satrapy: Exclusive to Persia, Media and Parthia
*Socii: Exclusive to Roman Republic and Kingdom
*League Member: Exclusive to greeks in Mainland Greece
*Velir: Exclusive to Tamil Kings

###Mission Trees

-Reworked the following existing trees: Egypt, Assyria and Jewish-Samaritan
-Updated trees to accomodate for new provinces
-New Tamil mission tree
-New Gojoseon mission tree
-New Cretan mission tree
-New Eteocretan mission tree
-New Pantikapaion mission tree

###Religion

-Added Mleccha Dharma religion
-Added Bosporan Syncretism religion
-Added Atenism religion
-Added Nat (Burmese) religion
-Added Japonic religion
-Added Arshi-Kushiññe (Tocharian) religion
-Added Austronesian religion
-Added Island Mythology religion
-Religious schools for Indian religions
-Scripted Icons/Gods to religions that used PA but lacked them
-Gave Fetishist Cults mechanic to Atenism, Kemetic and Olympioi
-Gave Personal Deities mechanic to Canaanite and Haltamtup
-Gave Fervor mechanic to Ajivika and Zurvanism
-Gave Anglican Church Aspects mechanic to Sramana
-Gave Gurus mechanic to Jewish and Samaritan
-Nerfed conversion modifiers for all religions but Ajivika, Jain, Buddhism, Hinduism and Christianity
-Buffed tolerance and religious unity modifiers
-The mod is now more focused on syncretism rather than conversion
-Christianity is now stronger at converting
-Is now almost impossible to convert Jewish and Samaritan provinces as a pagan

###Technology

-Updated institution-tech requirements to 1.32
-Added one new tech group: Austronesian
-Properly separated African from Arabic tech groups
-Border Garrisons can now be built since mil tech 1
-Added canoes for primitives

###Casus Belli

-Added Unification cb for Egypt and Elam
-New chinese exclusive cbs
-New indian exclusive cbs
-Force Socii and League Member peace treaties
-Overthrow Overlord cb
-Shatter Country cb
-Great Conquest cb (unlimited Invasion cb for rulers with high mil skill)
-Updated vanilla cbs

###Military

-Expanded mercenary companies
-Added a new tier of fortifications
-Scripted new ship units for Austronesian and Indian tech groups

###Cultures

-Reworked cultural setup of India
-Reworked cultural setup of Armenia
-Reworked cultural setup of Mesopotamia and Syria
-Added Mleccha culture group
-Added Hurro-Urartian culture group
-Added Aixenic culture group
-Added Lankan culture group
-Added Minoan culture group
-Added Japonic culture group
-Added Siberian culture group
-Added Tocharian culture group
-Added Tai culture group
-Removed Yue culture group
-Removed Arakan

Update: 3 Apr, 2021 @ 5:03am

Imperium Universalis 2.4.2 "Anshan" Changelog

#Gameplay
-Added back Hindu church aspects
-Greco-Illyrian countries can form Illyria
-Greco-Thracian countries can form Thracia
-Southern Gaulish countries can form Gaul
-Form Gaul decision will no longer be tied to capital position

#Bug fixes
-Fixed Hindu conversion error
-Establish Principate decision will now also have the effect to switch tags
-Fixed Restore Ugarit decision
-Tribal Native buildings will be removed upon reforming
-Reduced the army tradition decay bonus from some policies
-Fixed issue of fort level icon not displaying properly
-Xenippa nudge fix
-Added chinese sea region
-Various localisation added
-Most Chinese issues and bugs fixed

#Balance
-Death of Tjaty will no longer incur negative prestige hit
-Conditions for event to release punic vassals states have being changed allowing for other punics to be overlords
-Reduced some stability cost bonus modifiers
-Recruiting mercenaries will cause a higher army professionalism loss
-Mercenaries or condotieri will only be able to be rent out to neighbours and total amount of units that can be rent out has being reduced
-Lack of Control disaster will now require less than 1 stability to trigger
-Changed building cost modifiers for Arid River and Oasis
-Razing provinces will no longer cause pop/dev loss
-Pastoral Tribes can reform to Monarchies
-Removed stability cost modifier stacking
-Increased the rate of decay for Horde Unity
-Coverting provinces will no longer incur penalties to harmonization as Dei Consentes

#History
-Tarracinae is now named Anxur
-Phocis is now part of the Greek tech group

Update: 25 Mar, 2021 @ 12:21pm

Imperium Universalis 2.4.1 "Anshan" changelog

-Added new Phoenician mission tree
-Changed some tradegood modifiers
-Correcting typos and adding missing localisation
-Reworked the Hellenic, Etruscan and Gallic league events
-Added a new tooltip for reduce to non-autonomous vassal
-Reduced the force limit contribution given by vassals
-Increased amount of vassal income
-Sur vassals will now be tributaries
-Balanced some idea groups modifiers
-Fixing some merchant estate agendas
-Decreased the spread of new institutions
-Changed the modifiers for new institutions
-Adding more utility information and hidden events for Elam
-Re-added Lybian revolt event
-Fixed improper nudge in India
-Removed outdated tribal decisions
-Thraco-Phrygian culture group now uses hellenic sprites
-Balanced some early macedonian and roman missions

Update: 21 Mar, 2021 @ 3:28pm

Update: 21 Mar, 2021 @ 2:57pm

-Imperium Universalis 2.4.0 "Anshan"
-Reworked Roman national ideas to match government type
-Double heir event for Rome fixed
-Added new Romance cultures to represent romanisation with their respective events
-Fixed Nobility estate agendas
-Reworked institutions, removing previous model for a more vanilla similar that includes the following institutions: Writing System, Elephant Domestication, Coinage, Siege Engineering, Bureaucracy, Cast Iron, Classical Philosophy, Civil Law, Axiomatic Maths, Blast Furnace, Advanced Hydraulics, Scientific Astronomy, Engineering and Architecture, Tactics and Strategy and Monotheism
-Updated institutions GUI, institution icons are still WIP
-Added institution narrative events
-Idea Groups now have up to 7 total ideas
-3 new Idea Groups: Propaganda Ideas, Assimilation Ideas and Skirmisher Ideas
-Starting missions requiring level 10 or more buildings changed to more early buildings
-Changed some professionalism modifiers for something else
-Buffed Army Professionalism
-Reduced manpower and manpower recovery speed
-Increased mana costs for the following: strengthen government (100-120), Boost Stability (100-150), Harsh Treatment maximum cost (200-250), Reduce Inflation (50-75), Core cost (6-12), Buy general (100-125), Buy admiral (50-125)
-Reduced mana costs for purchasing ideas (400-300)
-Rasenna culture group renamed as Tyrsenian and adding Raeti culture to it, Raeti also now start with etruscan religion
-Added Buy Indian Elephants decision
-Fixed CTD when forming Indo-Greek Kingdom
-Fixes for Chinese flags and events that are require for government reforms
-Libraries are now limited to 50 per country
-Added new special buildings that allow for limited player direct control of population growth
-Added two new supported bookmarks: Cyrus the Great and Liar Kings and three new start date bookmarks: Hegemony of Jin, Late Vedic Age and Fall of Nineveh
-Fixes to Mesopotamian Temples requiring religious authority
-Changes to the modifiers provided by government organization
-Changes to all power cost modifiers in Indian government reforms
-Updated estate privileges GUI for 1.30.6
-Adding garrison growth modifier for cities
-Added new outgoing tradenode from Sogdia to Chorasmia
-Reworked to some national ideas: Laconian, Mazun, Etruscan, Kekaya, Invasion Scythian, Lybic, Meshwesh, Heheya and Bahlikas
-New Persian national ideas separated in Persian Ideas and Achaemenid Ideas
-New Medes Monarchy government reform (uses mughal mechanic)
-Added assign Satrap and raise Immortals regiments to Achaemenid Monarchy, Parthian Monarchy and Medes Monarchy government reforms
-Added event that makes independent all punic colonies once if their overlord is not Sur (PH2)
-Added a new event in case Assyria wins the war without egyptian help, subsequent fixes to the Medo-Babylonian Assyrian war events related are also implemented
-Mannea and Lullubi countries are now not occupy by Media in the start date, if control by the AI this countries are annexed by Media
-Some changes to localisation
-Addition of more crucial tooltips
-Only non-tribal nations with more than 100 development can make tributaries of countries with less than 35 development if they have available diplo slots
-Added missing early indian units
-Downgrading tier of vassals is now dependent on the vassals total population from a minimum of 75 dip power to 325 dip power maximum
-Fixed issue regarding rebuilding the city of Dur Sharrukin
-Added elamite High King election system
-Added new special vassal elamite cb against High King
-Added new formables: Imperium Romanum, Indo-Scythians, Panchala, Baxtris, Areia, Margiana and Arachosia
-Older formable decisions requiring just population now also require X amount of provinces in their respective regions
-Variety of Localisation fixes
-Changed the modifier from "Good Vintage" event to a country modifier
-Adding spawning of rebels for estates
-Fixed issue with war exhaustion for Confucian countries
-Reduced free diplo slots for government rank
-Removed circumnavigation
-Added new option for Roman kingdom heir event
-Decreased liberty desired for vassals
-Fixed issue regarding government capacity
-Multitude of other minor bug fixes
-Fixed Xiongnu and Kushan formables decisions

Update: 2 Mar, 2021 @ 3:52pm

Update: 2 Mar, 2021 @ 2:57pm

Update: 23 Feb, 2021 @ 4:29am