Total War: ATTILA

Total War: ATTILA

Realistic Charge Impacts (UPDATE FEB 2025)
Showing 1-8 of 8 entries
Update: 10 Feb @ 10:24am

Update: 8 Feb @ 9:22am

Update: 16 May, 2020 @ 2:24pm

Update: 19 May, 2016 @ 7:10am

Update: 17 May, 2016 @ 4:40am

Removed battle cam alterations and reduced unit speed slighty when charging.

Update: 16 May, 2016 @ 6:28am

UPDATE - 16/05/16

1.Removed Mighty Knockback that I added to units as this had little effect to charges.
2.Removed Frenzy Charge I added as this also had little effect on charges.
3.Unit spacing has be reworked to add a sense of tightness. But not too much.
4.All Hitpoints per unit class are back to vanilla. This should stop horses being OP.

To get the javalins and axe men throwing again on charge, I had to increase the charge distance.

Spear vs Spear and Pikes vs Pikes etc NOW collide as well as other units.
All units should now mesh better regardlass of weapon class.

Update: 6 May, 2016 @ 9:18am

Update: 6 May, 2016 @ 3:23am