Unturned

Unturned

DAMNATION LN
Showing 21-30 of 36 entries
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Update: 26 Oct, 2016 @ 2:42am

V. 1.15

- Updated the map to latest Unity version
- Added Joshua, custom NPC

Update: 10 Sep, 2016 @ 11:15pm

V. 1.1

• Added Russian vehicle spawns (rarer than American)
• Added relevant game content and items from latest updates

Update: 12 Aug, 2016 @ 11:08am

V. 0.996
Added Augewehr
Added Fusilaut
Added Nightraider
Added Hell's Fury
Added Hell's Fury Drum
Added Ekho
Added Ekho Magazine

Update: 24 Jul, 2016 @ 10:50pm

V. 0.995
• Added Airdrops
• Improved Nelson
• Improved terrain
• Improved resources
• Improved Mesa
• Adjusted lighting
• Added "The cleansing" scene near Rock Point
• Fixed misplaced spawns at Makeshift
• Added another custom vehicle near Railway Depot
• Added another house and custom vehicle near Relay
• Added another custom vehicle near Saw Mill
• Added another custom vehicle near Sarge´s Retreat
• Added destructable door on tank service hangar
• Fixed player spawn at Saw Mill
• Added irradiated outlet near Nuclear Plant
• Added steam locomotive at Railway Depot
• Improved the chart
• Added another custom scene vehicle near Industrial Site
• Improved truck crash site near Crater and added another custom vehicle
• Added another custom vehicle near Canebed Ranch
• Fixed water tower in Ravic´s Havoc
• Added groundbreaking new feature! Mummified zombies that rise out of graves at Shonto church yard
• Improved Shonto church yard
• Fixed duplicate road piece in Ravic´s Havoc
• Added hostile and friendly sentries
• Added loot to red house near peak
• Added another custom vehicle near Sarge´s Retreat
• Added "Northern Block" roadblock near Nuclear Plant
• Fixed dungeon door on pirate ship
• Raised tower at Tombstone gate a little
• Added loot to bandit roadblock at crater
• Added loot to, and improved the big mast near Mt. Royale
• Improved spring near Makeshift
• Improved Clay springs
• Added another destructable roadblock at Nelson
• Improved Marble Canyon prison

Update: 15 Jul, 2016 @ 9:53am

V. 0.994
- Fixed bugged metal nodes at one of the mines
- Fixed bump at Rock Point bridge
- Fixed crate at Sunken Lab
- Improved bridge near Whiteriver
- Added a few more minor locations
- Adjusted trees
- Improved materials
- Added Paintball Gun
- Added Paintball Hoppers
- Added Farm Plot
- Added Flashbang
- Added Minnow, Goldfish and Bass
- Added Stealy Wheely Automobiley
- Improved Harbour and added big crane
- Adjusted lighting
- Improved terrain and materials many places
- Added some more hunting towers with low rate T1 gun spawns
- Improved Rock Point Military
- Added and improved some caves
- Removed some more land mass
- Added more traffic jams at Mesa
- Added accident scene on bridge near Skull Cave
- Added 3 minor locations near Nelson
- Added Headlamp trade crate at SZ
- Adjusted some player spawn points
- Improved some marshes
- Added small military scene near Crater
- Fixed objects in Industrial site hangar
- Added Sewage treatment plant and Filtering plant at Ravic´s Havoc (WIP)
- Added several small-medium hidden locations around the map
- Added animal cave near Fort Defiance
- Improved Nelson
- Improved Whiteriver
- Improved Ravic´s Havoc
- Added Hot Rod and improved bridge area near Harbour
- Improved two of the big vaults
- Improved the Drive-in and added "Post-apocalypse mob car" scene
- Improved island near Nelson
- Big chimney added at Industrial Site
- Added some bicycles
- Improved Junk Yard
- Improved bridge near SZ
- Improved bridge near Rock Point
- Added mast near Copper Refinery
- Fixed zombies in plane crash high rise Nelson
- Removed Heatstim from spawn tables

Update: 24 Jun, 2016 @ 11:16am

V. 0.993
- Added Tank spawns at most military locations
- Added Tank service area at Rock point Military
- Added Missile to some military spawn tables
- Added Book and Note to civillian zombie loot tables
- Added Hatches to spawn tables
- Fixed vehicle spawn at Nelson Fast food
- Fixed slope by Railway Depot
- Added 12 and 20 gauge shotgun shell trade crates at Prison
- Fixed floating objects in Shonto Pharmacy
- Moved player spawn points slighly further inland
- Adjusted trade crate at Shonto Gun store
- Added submerged cave
- Added plane crash at Nelson (WIP)
- Added minor location near Nelson
- Shortened Mesa runway a little
- Moved nodes at Sarge´s and Bandit Zone due to Feast bug
- Added Skull cave
- Moved peak mine node
- Added DankShak mine (WIP)
- Fixed glitchable rock in one of the caves
- Fixed Saw mill mine nodes
- Improved Mesa Fire station
- Improved Shonto
- Improved Saw mill
- Improved Sunken Lab
- Improved roads
- Added minor location near Junk yard
- Increased some spawn amounts a little
- Increased night time lighting slightly, adjusted fog
- Improved Industrial and Harbour
- Added some more wrecked cars
- Added "Failed boarding" scene at Mesa
- Added some higher tier but rarer loot drops to low tier zombies
- Nav zones redone
- Reduced land mass, added more marshes

Update: 17 Jun, 2016 @ 8:53am

V. 0.992
- Adjusted Construction mega drops
- Improved terrain
- Moved ladder by Nelson Doughnut shop
- Improved flashlight spawn and drop rate
- Increased chart spawn and drop rate
- Increased Nelson Police station loot spawns
- Apartment added at Nelson
- Bandit zone improved, trade crates added
- Added new minor Deadzone location
- Added new heli crash
- Improved Railway Depot and surrounding area
- Improved tunnel near Railway Depot
- Adjusted Deadzones at Nuclear and one of the big vaults
- Added new minor location near Pirate Ship
- Added another cave
- Added loot to Roughrock Peak mine
- Increased trees some places
- Added railway station at Ravic´s Havoc
- Improved some roads
- Improved Ravic´s Havoc
- Improved junkyard road
- Adjusted lighting and fog
- Improved road from EZ Ridez to bridge near Railway Depot
- Added Gasmask
- Added Radiation Filter
- Added wall-mounted Flares
- Added Wardrobes
- Added Umbrella
- Added Cooler
- Added Tables
- Added Beach Chair
- Added Weak, Bulletproof and Oneway Glass

Update: 9 Jun, 2016 @ 5:40pm

V. 0.991
- Increased vehicle spawns
- Increased Honeybadger and Military drum trade crate cost
- Fixed misplaced objects in Nelson
- Adjusted some player spawn points
- Added giant cave (WIP)
- Mesa Airport improved (WIP)
- Added another hidden cave
- Shallows near Tombstone improved
- Added item spawns to Whiteriver Lodge
- Added "Hopeful camper" scene near Whiteriver
- Materials improved
- Old Gallows added near Nelson
- Fixed misplaced objects in Nelson
- Improved Nelson
- Fixed misplaced car spawn at EZ Ridez
- Increased Junk Yard size, added deadzone (WIP)
- Added minor location south-east of Roughrock Peak (WIP)
- Maize farm reworked, with new horror scene (go there at your own risk!) (WIP)
- Adjusted lighting and fog

Update: 3 Jun, 2016 @ 4:14pm

V. 0.99.2
- Added Amusement Park (WIP)
- Fixed zombie nav zone at Fort Defiance
- Resources improved
- Materials improved
- Clown zombie tier added
- New update items added to spawn tables
- More robots added
- More mummies added
- Underwater base location added
- Smallest zombie nav zones increased in size
- Hero main base added (WIP), node at SZ changed
- Nav zones redone

Update: 29 May, 2016 @ 3:43pm

V. 0.99
- Farm near Rock Point improved
- All military high tier loot chances increased slightly
- Hero zone being built around Sarges retreat (WIP)
- Loot added at Rock Point church
- Reduced aircraft spawn chance at Mesa
- Added zombies to Fuel station near the tunnel
- Sawmill improved
- Ravine near Rock Point improved, cave added
- Increased brick buildables chance
- Improved pump st
- Fixed floating book at Nelson high rise
- Fixed misplaced loot at Nelson Gun store
- Added details at Nelson Post store
- Fixed Bandit Zone animal cage hole
- Added more glass
- Fixed misplaced heli spawn at Mesa
- Fixed hole near vault door of one of the big vaults
- Improved Makeshift
- Improved material texture details
- Added Remote detonator to spawn tables
- Added Breaching charge to spawn tables
- Added Makeshift grenade to spawn tables
- Added snowmobile spawns
- Navigation zones redone