Counter-Strike 2

Counter-Strike 2

Iris
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Update: 11 Jan, 2020 @ 11:21pm

2020 Update! Have been busy lately but I'm glad I can finally push this slightly bigger than usual patch.

+ Added general skybox scenery
+Added another Trash bin to B site (this was important)
*Parking lot catwalk overhaul
*Opened up a building that connects the parking lot with A site that was previously unused
*Redesigned the clock tower
*Resized A site to be more compact
*Reworked the path between T spawn and A site
*General Texture polish
-Removed the redundant connector from the A site back alley to A site

Update: 18 Apr, 2019 @ 12:32pm

This update is sort thrown in as a look of what's to come. It's too many small things to list so I guess check it out for yourself.

... But to sum it up anyways, I finally removed that placeholder wall at CT spawn and started working on some fancy AF houses. There's also a new parking lot between the Apartment and A site. And besides that, a few small texture changes, decals and stuff.

Stay tuned for more updates in the future, but not too soon because I'm busy moving out and getting a grade.

Update: 12 Jan, 2019 @ 3:28pm

+Added a second window to apartments
+Added a stairway from mid to apartments
+Added some clipping to avoid the bomb getting obstructed
+Added stairs for extra height differences at the cigarette vending machine behind the Bank / Tunnels at A
*Reworked second mid
*Reworked A plateau
*Reworked Garage Entrance
*Changed the stairs between mid and second mid to a boost/jump spot to make things interesting
*Changed the lighting to be more o o f
*Done some overall optimization to increase performance
*Texture stuff
*Detail stuff
-Closed the connection between apartments and the A-site plateau

To be fixed very soon:
- The entrance stairs from mid to bank leave a little gap to see through
- The stairs at the "Park ->" sign leave a little gap at the top to see through aswell
- That same building with the "Park ->" sign attached to it also needs a little adjustment
*** None of the bugs noted above should impact your experience all too much as they're rather small visual glitches. In case you notice anything else though, let me know and I will get it fixed in the next smaller Update aswell. Cheers!

Update: 7 Jan, 2019 @ 6:25pm

Beta update, final update push coming later

Update: 11 Nov, 2018 @ 2:49pm

+Added 6 more spawns for each Team
+Added some extra environment to make the scenery seem a little more alive
*Tightened up Bombsite B
*Turned that area below Bombsite A into a car park
*Some minor stuff just check it out for yourself

Update: 26 Oct, 2018 @ 10:38am

*Huge changes to the Layout of the T-side entrance to Bombsite A.
*Changed the Bank entrance from mid
*Changed the ATMs inside the bank
*Fixes to the lighting, making the map look a bit more shiny
*Other small decorative stuff

Note that I'm still making quiet a few changes to the layout so keep that feedback coming in!

Update: 14 Oct, 2018 @ 3:27am

*A few visual and structual changes being done in the bank, further testing required here
*Made the foilage unsolid because why did I even make it solid in the first place
*Some changes to the bot mesh obviously

See you in the next update that will hopefully be a little bigger than this one

Update: 11 Oct, 2018 @ 2:05pm

Just a few small changes to the bank so it doesn't look as awful, also adding some breakable glass etc.

Update: 6 Oct, 2018 @ 4:56pm

+Opened up yet another way from Mid to B
*Changed the Apartment to a yet rather awful looking bank, sorry bois
*Fixed the bot mesh so the Bots actually do the balcony jump to B
*Some textures changed etc

Update: 29 Sep, 2018 @ 7:07am

- Just some hotfix, nothing to see here move along -