XCOM 2
Total Advent Weaponry
Showing 1-10 of 10 entries
Update: 17 May, 2016 @ 11:58am

Update: 17 May, 2016 @ 12:27am

Update: 15 May, 2016 @ 2:06pm

The Gremlin Update

Added 3 ADVENT Gremlins for each tier.

Update: 14 May, 2016 @ 12:16pm

The "Oooh, Shiny" update

Added the ability to colour and add a pattern to the weapons.

Added an option to disable getting the conventional weapons automatically if the schematics for them are disabled.

Added an option to enable a longer barrelled version of the Sniper Rifle.

Update: 13 May, 2016 @ 3:26am

Hotfix for the loot table additions: Accidentally misnamed a file. whoops. :|

Update: 13 May, 2016 @ 3:07am

Hotfix for the loot table additions: Actually rebuild and upload the mod this time.

Update: 13 May, 2016 @ 2:28am

Lootables Update

Added loot tables for Grimy's Loot Mod.

Fixed a string error with swords that Alien Hunters added.

Update: 12 May, 2016 @ 3:48pm

Alien Hunters Update

Made sure that the ADVENT Tier 1 weapons had the bInfiniteItem flag set, as StartingItem no longer guarantees that an item is actually infinite.

Also added schematics, along with an option to enable/disable them, for tier 1 weaponry.

Update: 11 May, 2016 @ 8:10am

Update: 10 May, 2016 @ 3:42pm