XCOM 2
Alternate Weapon Techs
Showing 1-7 of 7 entries
Update: 27 May, 2016 @ 1:18pm

Update: 20 May, 2016 @ 12:18pm

Localization fixes (tech is now called laser weaponry instead of beam to avoid confusion with tier 3 weapons)
Research time is now configurable in the .ini file

Update: 15 May, 2016 @ 5:57am

Fixed an issue where Techs were not added to an existing campaign
Possibly fixed an issue with building Laser Rifle crashing

Update: 14 May, 2016 @ 1:19pm

Supply and Alloy costs of Laser Weapons are now configurable
Weapon costs of Cannon and Sniper have been reduced

Update: 14 May, 2016 @ 7:47am

Laser SMG added, should now work with LWS SMG Pack.
Fixed Laser Sniper Rifle not having a smaller clip

Update: 13 May, 2016 @ 5:25pm

Added Grimy's LootBox mod compatibility

Update: 12 May, 2016 @ 5:16pm

Mod Created