Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Better Tech-Tree Mod
Showing 1-4 of 4 entries
Update: 11 Jun, 2016 @ 9:32am

After v. 4.:

· Building Paddock moved to Ecology.
· Vivarium moved to Genetics.
· Gene Garden moved to Alien Ethics.
· Biowell Culture Improvement moved to Alien Domestication.
· Xenomass Science Imporvement moved to Servomachinery.
· Leashing Colossal Aliens moved to Alien Adaptation.
· Building Xenomass Well moved to Alien Biology.
· Building Biowell moved to Alien Genetics.
· Biofuel Plant moved to Bioengineering.
· Xenomalleum moved to Protogenetics.
· Progenitor Garden moved to Alien Evolution.

Update: 7 Jun, 2016 @ 11:23am

After v. 3.:

· Miasma Repulsor moved to Alien Sciences.
· Miasmic Condenser moved to Alien Ecology.
· Clearing Miasma moved to Alien Lifeforms.
· Tech name changed to Construction.
· Tech name changed to Reconstruction.

Update: 15 May, 2016 @ 8:53am

After v.2.:
· Exodus Gate, Emancipation Gate and Mind Flower moved to other categories (not of they needed affinity)
· Buildings and Units have changed affinities or technologies which they need - now there's no buildings/units which need for example harmony in supremacy category.
· Augmentation change place with Synergetics
· Fixed some descriptions

Update: 13 May, 2016 @ 12:05pm

Important Changes in v.1.:

I've done this mod because I thought about one thing. "Why this technologies is placed like that? Why you are getting affinities - which are like ideologies in Civ V only in some places?" - yeah, that's why I created this mod. Plus - I was inspired by "Cleaner Tech Web" by Imbris.
A lot of people pleased him, to do Rising Tide version. Actually, I was going to add something from my side.


· Now, technologies are parted in categories. 30 technologies are placed in 6 categories, which every of first tech from category have connection with Habitation. This technologies are: Chemistry (Chemistry), Physics (Physics), Computing (Computing), Engineering (Engineering), Ecology (Biology), Genetics (Alien Biology).
· Every category have their own way, and only some of technologies from other categories are connected.
· Now, constructing buildings isn't too easy. You must now some technologies to create buildings made by Worker. It's simillar to Civilization V.
· Clearing Miasma is moved to Alien Sciences.
· Now, every technology and leaf from category have affinity points. One affinity per two categories - Purity for Chemistry and Physics, Supremacy for Computing and Engineering, and Harmony for Biology and Alien Biology.
Everybody can make affinities quickly, or more balanced - so it's making game more dynamic and advanced.
· In total 20 of Units, Buildings and Wonders was moved to other technologies, because they are too strong for their position.